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Activision Announces Third Quarter Financial Results image

Activision Announces Third Quarter Financial Results

Santa Monica, CA– Activision Blizzard, Inc.  announced third quarter 2022 results.

Bobby Kotick, CEO of Activision Blizzard, shared, “Our games are the result of passion and excellence. This comes from an environment that fosters inspiration, creativity, and an unwavering commitment to develop and support our talent. Our employees’ dedication and teamwork are at the heart of an extraordinary workplace that enables the magic embodied in our games. We look forward to continuing to release epic entertainment in service of our global community of players as a part of Microsoft, one of the world’s most admired companies. We continue to expect that our transaction will close in Microsoft’s current fiscal year ending June 2023.”

Financial Metrics

Q3

(in millions, except EPS)

2022

2021

GAAP Net Revenues

$

1,782

$

2,070

Impact of GAAP deferralsA

$

47

$

(190

)

GAAP EPS

$

0.55

$

0.82

Non-GAAP EPS

$

0.68

$

0.89

Impact of GAAP deferralsA

$

(0.17

)

Please refer to the tables at the back of this earnings release for a reconciliation of the company’s GAAP and non-GAAP results.

For the quarter ended September 30, 2022, Activision Blizzard’s net revenues presented in accordance with GAAP were $1.78 billion, as compared with $2.07 billion for the third quarter of 2021. GAAP net revenues from digital channels were $1.61 billion. GAAP operating margin was 27%. GAAP earnings per diluted share was $0.55, as compared with $0.82 for the third quarter of 2021. On a non-GAAP basis, Activision Blizzard’s operating margin was 34% and earnings per diluted share was $0.68, as compared with $0.89 for the third quarter of 2021.

Activision Blizzard generated $257 million in operating cash flow for the quarter as compared with $521 million for the third quarter of 2021.

Please refer to the tables at the back of this press release for a reconciliation of the company’s GAAP and non-GAAP results.

Operating Metrics

For the quarter ended September 30, 2022, Activision Blizzard’s net bookingsB were $1.83 billion, as compared with $1.88 billion for the third quarter of 2021. In-game net bookingsC were $1.36 billion, as compared with $1.20 billion for the third quarter of 2021.

For the quarter ended September 30, 2022, overall Activision Blizzard Monthly Active Users (MAUs)D were 368 million.

Microsoft transaction

As announced on January 18, 2022, Microsoft plans to acquire Activision Blizzard for $95.00 per share in an all-cash transaction. The transaction is subject to customary closing conditions and completion of regulatory review. The transaction, which is expected to close in Microsoft’s fiscal year ending June 30, 2023, has been approved by the boards of directors of both Activision Blizzard and Microsoft and by Activision Blizzard’s stockholders.

Conference Call and Earnings Presentation

In light of the proposed transaction with Microsoft, and as is customary during the pendency of an acquisition, Activision Blizzard will not be hosting a conference call, issuing an earnings presentation, or providing detailed quantitative financial guidance in conjunction with its third quarter 2022 earnings release. For further detail and discussion of our financial performance please refer to our quarterly report on Form 10-Q for the quarter ended September 30, 2022.

Selected Business Highlights

Successful content initiatives for key intellectual properties have positioned the company for a return to strong growth. Our expanded development teams are executing well as they deliver a wide range of compelling content across our portfolio. Following its October 28 launch, Call of Duty®: Modern WarfareTM II has broken records as the fastest-selling title in the history of the Call of Duty franchise. At Blizzard, the October 4 free-to-play launch of Overwatch® 2 has driven community engagement to new highs. These results build on the recent strong launch for Diablo® Immortal™ and a substantial content rollout underway for World of Warcraft®. At King, the Candy Crush™ franchise again delivered a record performance.

While the company remains cognizant of risks including those related to the labor market and economic conditions, we expect to expand our global audience, deepen community engagement, and deliver renewed growth in player investment in the fourth quarter and beyond. The company expects fourth quarter GAAP revenue to be 5% lower year-over-year or better. Net bookings and total segment operating income are each expected to grow at least 20% year-over-year.

Third quarter net bookings declined 3% year-over-year on a reported basis, and were slightly higher year-over-year on a constant currency basisE. The company continued to deliver strong results on the strategically important mobile platform, with mobile net bookings growing over 20% year-over-year to approximately $1.0B. Third quarter segment operating income increased versus the second quarter for each of Activision, Blizzard and King.

Activision

  • Since its October 28 launch, Call of Duty: Modern Warfare II has set new records for our largest franchise, becoming the fastest premium Call of Duty release to cross $1 billion in sell-through. Sales have been robust across all platforms, including on PC, where unit sell-through to date is approximately twice the level of recent strong titles in the series. Modern Warfare II has set new franchise engagement records for a premium Call of Duty release, with hours played in the first 10 days more than 40% above the prior franchise record.
  • On November 16, alongside the first season of in-game content for Modern Warfare II, Activision will release Call of Duty: Warzone™ 2.0. This all-new, free-to-play Call of Duty experience encompasses a wide array of learnings gained from the highly successful original Warzone. Tightly integrated with the premium game, Warzone 2.0 extends the Modern Warfare universe while bringing compelling new sandbox experiences to the franchise from day one, with further exciting content planned for the coming months.
  • In the third quarter, Activision also unveiled Call of Duty: Warzone MobileTM, planned for full release in 2023. Internally developed on the same engine as Modern Warfare II and Warzone 2.0, the game will offer our community compelling battle royale gameplay on mobile as well as shared social features and cross-progression with the console and PC experiences. Over 20 million people have already pre-registered for the game on Google Play.
  • Following a three-year period in which Call of Duty reached well over half a billion players and delivered a step change increase in engagement and player investment, these launches mark the start of a new era intended to take the franchise to new heights. Activision is looking forward to building on its current momentum in 2023, with plans for next year including the most robust Call of Duty live operations to date, the next full premium release in the blockbuster annual series, and even more engaging free-to-play experiences across platforms.
  • Activision’s third quarter financial performance was lower year-over-year, primarily reflecting reduced engagement for Call of Duty following the weaker reception for last year’s premium release. In-game net bookings on console and PC again grew sequentially in the third quarter versus the second quarter, contributing to sequential growth in segment operating income. Segment revenue and operating income are expected to return to strong year-over-year growth in the fourth quarter following the successful launch of Modern Warfare II.

Blizzard

  • October 4 saw the global launch of Overwatch 2, with a free-to-play model designed to allow more people than ever before to experience the acclaimed team-based action game. Over 35 million people played the game in its first month, including many who were new to Overwatch. The expanded community is engaging deeply, with average daily player numbers for the first month of Overwatch 2 more than double that of its acclaimed predecessor. Player investment is also off to a strong start, positioning the title to be a meaningful contributor to Blizzard’s business in the fourth quarter. Blizzard is looking forward to delivering an ambitious slate of regular seasonal updates for Overwatch 2 that introduce new characters, maps and modes, including the game’s much-anticipated PvE mode planned for 2023.
  • In the Warcraft franchise, the September 26 release of World of Warcraft: Wrath of the Lich King® Classic contributed to a strong increase in WoW reach and engagement at the end of the third quarter. On November 28, Blizzard will release World of Warcraft: DragonflightTM, the innovative next expansion for the modern game, as the team increases the cadence of WoW content for the community. Elsewhere in the Warcraft franchise, mobile title Warcraft: Arclight RumbleTM is progressing well through regional testing.
  • On mobile, Diablo Immortal expanded its global reach with a strong launch in China in July. The title reached the top of the download charts and has ranked in the top 10 grossing mobile games in China since launch. Around the world, Diablo Immortal is being supported with major new content, features, and events aimed at keeping the community engaged. Meanwhile, work on Diablo IV and its substantial ongoing post-launch content continues to progress very well ahead of its launch planned for 2023.
  • Blizzard’s third quarter segment revenue grew double-digits year-over-year against a year ago quarter that included the release of Diablo II: ResurrectedTM. The third quarter benefited from the recent launch of Diablo Immortal, while Warcraft franchise net bookings were stable year-over-year. Segment operating margin was lower year-over-year, due to marketing investment to support the strong release slate and the shift in the mix of business in the quarter.
  • Currently, we have licensing agreements with a third party covering the publication of several Blizzard titles in China. These agreements, which contributed approximately 3% of Activision Blizzard’s consolidated net revenues in 2021, expire in January 2023. We are in discussions regarding the renewal of these agreements, but a mutually-satisfactory deal may not be reached. We continue to see substantial long-term growth opportunities for our business in the country. The co-development and publishing of Diablo Immortal is covered by a separate long-term agreement.

King

  • King’s in-game net bookings increased 8% year-over-year, driven by the Candy Crush franchise, reflecting ongoing strong execution across live operations and user acquisition. King’s payer numbers again increased by a double-digit percentage year-over-year.
  • King continues to introduce more player-versus-player features within Candy Crush, fueling engagement and player investment. Time spent within Candy grew year-over-year for a fifth successive quarter, and Candy Crush was the top-grossing game franchise in the U.S. app stores1 for the 21st quarter in a row.
  • King’s third quarter segment revenue grew 6% year-over-year, equivalent to low double-digit growth on a constant currency basisE. Advertising revenue was consistent year-over-year despite a challenging macro environment. King’s third quarter operating margin was lower year-over-year, due to the year ago quarter benefiting from insurance claim proceeds.
  • This November marks the 10-year anniversary of Candy Crush SagaTM, the original and largest title in the Candy Crush franchise. Candy Crush enters its second decade in strong health, with over 200 million monthly active users and with player investment at record levels. King’s development, commercial and analytics teams are working on a strong pipeline of content and initiatives expected to delight the community and drive further growth in the coming years.

Balance Sheet

  • Cash and short-term investments at the end of the second quarter stood at $10.9 billion, and Activision Blizzard ended the quarter with a net cashF position of approximately $7.3 billion.

About Activision Blizzard

Our mission, to connect and engage the world through epic entertainment has never been more important. Through communities rooted in our video games we enable hundreds of millions of people to experience joy, thrill and achievement. We enable social connections through the lens of fun, and we foster purpose and a sense of accomplishment through healthy competition. Like sport, but with greater accessibility, our players can find purpose and meaning through competitive gaming. Video games, unlike any other social or entertainment media, have the ability to break down the barriers that can inhibit tolerance and understanding. Celebrating differences is at the core of our culture and ensures we can create games for players of diverse backgrounds in the 190 countries our games are played.

As a member of the Fortune 500 and as a component company of the S&P 500, we have an extraordinary track record of delivering superior shareholder returns for over 30 years. Our sustained success has enabled the company to support corporate social responsibility initiatives that are directly tied to our games. As an example, our Call of Duty Endowment has helped find employment for over 100,000 veterans.

Learn

(Tables to Follow)

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

(Unaudited)

(Amounts in millions)

Three Months Ended
September 30,

Nine Months Ended
September 30,

2022

2021

2022

2021

Net revenues

Product sales

$

231

$

423

$

921

$

1,666

In-game, subscription, and other revenues

1,551

1,647

4,273

4,974

Total net revenues

1,782

2,070

5,194

6,640

Costs and expenses

Cost of revenues—product sales:

Product costs

107

120

279

375

Software royalties and amortization

9

72

153

272

Cost of revenues—in-game, subscription, and other:

Game operations and distribution costs

343

307

948

925

Software royalties and amortization

43

28

86

87

Product development

277

329

935

1,016

Sales and marketing

287

244

801

727

General and administrative

229

143

693

614

Restructuring and related costs

2

3

(3

)

46

Total costs and expenses

1,297

1,246

3,892

4,062

Operating income

485

824

1,302

2,578

Interest and other (income) expense, net

(15

)

65

16

52

Income before income tax expense

500

759

1,286

2,526

Income tax expense

65

120

176

391

Net income

$

435

$

639

$

1,110

$

2,135

Basic earnings per common share

$

0.56

$

0.82

$

1.42

$

2.75

Weighted average common shares outstanding

782

778

781

777

Diluted earnings per common share

$

0.55

$

0.82

$

1.41

$

2.72

Weighted average common shares outstanding assuming dilution

789

783

788

784

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED BALANCE SHEETS

(Unaudited)

(Amounts in millions)

September 30, 2022

December 31, 2021

Assets

Current assets

Cash and cash equivalents

$

7,743

$

10,423

Held-to-maturity investments

2,945

Accounts receivable, net

658

972

Software development

1,011

449

Other current assets

753

712

Total current assets

13,110

12,556

Software development

156

211

Property and equipment, net

171

169

Deferred income taxes, net

1,266

1,377

Other assets

541

497

Intangible assets, net

448

447

Goodwill

9,928

9,799

Total assets

$

25,620

$

25,056

Liabilities and Shareholders’ Equity

Current liabilities

Accounts payable

$

229

$

285

Deferred revenues

979

1,118

Accrued expenses and other liabilities

1,070

1,008

Total current liabilities

2,278

2,411

Long-term debt, net

3,610

3,608

Deferred income taxes, net

98

506

Other liabilities

826

932

Total liabilities

6,812

7,457

Shareholders’ equity

Common stock

Additional paid-in capital

12,192

11,715

Treasury stock

(5,563

)

(5,563

)

Retained earnings

12,768

12,025

Accumulated other comprehensive loss

(589

)

(578

)

Total shareholders’ equity

18,808

17,599

Total liabilities and shareholders’ equity

$

25,620

$

25,056

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

SUPPLEMENTAL CASH FLOW INFORMATION

(Amounts in millions)

Three Months Ended

September 30,

December 31,

March 31,

June 30,

September 30,

Year over Year

2021

2021

2022

2022

2022

% Increase (Decrease)

Cash Flow Data

Operating Cash Flow

$

521

$

661

$

642

$

198

$

257

(51

)%

Capital Expenditures

23

21

15

37

15

(35

)

Non-GAAP Free Cash Flow1

$

498

$

640

$

627

$

161

$

242

(51

)

Operating Cash Flow – TTM2

$

2,893

$

2,414

$

2,212

$

2,022

$

1,758

(39

)

Capital Expenditures – TTM2

81

80

73

96

88

9

Non-GAAP Free Cash Flow1 – TTM2

$

2,812

$

2,334

$

2,139

$

1,926

$

1,670

(41

)%

1

Non-GAAP free cash flow represents operating cash flow minus capital expenditures.

2

TTM represents trailing twelve months. Operating Cash Flow for three months ended December 31, 2020, three months ended March 31, 2021, and three months ended June 30, 2021, were $1,140 million, $844 million, and $388 million, respectively. Capital Expenditures for the three months ended December 31, 2020, three months ended March 31, 2021, and three months ended June 30, 2021, were $22 million, $22 million, and $14 million, respectively.

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES

(Amounts in millions, except per share data)

Three Months Ended September 30, 2022

Net Revenues

Cost of
Revenues
Product Sales:
Product Costs

Cost of
Revenues—
Product Sales:
Software
Royalties and
Amortization

Cost of
Revenues—In-
game/Subs/Other:
Game Operations
and Distribution
Costs

Cost of
Revenues—In-
game/Subs/Other:
Software
Royalties and
Amortization

Product
Development

Sales and
Marketing

General and
Administrative

Restructuring
and related
costs

Total Costs and
Expenses

GAAP Measurement

$

1,782

$

107

$

9

$

343

$

43

$

277

$

287

$

229

$

2

$

1,297

Share-based compensation1

(1

)

(38

)

(15

)

(48

)

(102

)

Amortization of intangible assets2

(3

)

(3

)

(6

)

Restructuring and related costs3

(2

)

(2

)

Merger and acquisition-related fees and other expenses4

(10

)

(10

)

Non-GAAP Measurement

$

1,782

$

107

$

9

$

342

$

40

$

239

$

272

$

168

$

$

1,177

Net effect of deferred revenues and related cost of revenues5

$

47

$

(3

)

$

(8

)

$

19

$

14

$

$

$

$

$

22

Operating
Income

Net Income

Basic Earnings
per Share

Diluted Earnings
per Share

GAAP Measurement

$

485

$

435

$

0.56

$

0.55

Share-based compensation1

102

102

0.13

0.13

Amortization of intangible assets2

6

6

0.01

0.01

Restructuring and related costs3

2

2

Merger and acquisition-related fees and other expenses4

10

10

0.01

0.01

Income tax impacts from items above6

(16

)

(0.02

)

(0.02

)

Non-GAAP Measurement

$

605

$

539

$

0.69

$

0.68

Net effect of deferred revenues and related cost of revenues5

$

25

$

$

$

1

Reflects expenses related to share-based compensation, including $25 million for liability awards accounted for under ASC 718.

2

Reflects amortization of intangible assets from purchase price accounting.

3

Reflects restructuring initiatives.

4

Reflects fees and other expenses related to our proposed transaction with Microsoft Corporation (“Microsoft”), primarily legal and advisory fees.

5

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes.

6

Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results.

The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES

(Amounts in millions, except per share data)

Nine Months Ended September 30, 2022

Net Revenues

Cost of
Revenues—
Product Sales:
Product Costs

Cost of
Revenues—
Product Sales:
Software
Royalties and
Amortization

Cost of
Revenues—In-
game/Subs/Other:
Game Operations
and Distribution
Costs

Cost of
Revenues—In-
game/Subs/Other:
Software
Royalties and
Amortization

Product
Development

Sales and
Marketing

General and
Administrative

Restructuring
and related
costs

Total Costs and
Expenses

GAAP Measurement

$

5,194

$

279

$

153

$

948

$

86

$

935

$

801

$

693

$

(3

)

$

3,892

Share-based compensation1

(7

)

(4

)

(139

)

(42

)

(109

)

(301

)

Amortization of intangible assets2

(3

)

(6

)

(9

)

Restructuring and related costs3

3

3

Merger and acquisition-related fees and other expenses4

(58

)

(58

)

Non-GAAP Measurement

$

5,194

$

279

$

146

$

944

$

83

$

796

$

759

$

520

$

$

3,527

Net effect of deferred revenues and related cost of revenues5

$

(246

)

$

(26

)

$

(75

)

$

35

$

30

$

$

$

$

$

(36

)

Operating
Income

Net Income

Basic Earnings
per Share

Diluted Earnings
per Share

GAAP Measurement

$

1,302

$

1,110

$

1.42

$

1.41

Share-based compensation1

301

301

0.38

0.38

Amortization of intangible assets2

9

9

0.01

0.01

Restructuring and related costs3

(3

)

(3

)

Merger and acquisition-related fees and other expenses4

58

58

0.08

0.08

Income tax impacts from items above6

(55

)

(0.07

)

(0.07

)

Non-GAAP Measurement

$

1,667

$

1,420

$

1.82

$

1.80

Net effect of deferred revenues and related cost of revenues5

$

(210

)

$

(211

)

$

(0.27

)

$

(0.27

)

1

Reflects expenses related to share-based compensation, including $54 million for liability awards accounted for under ASC 718.

2

Reflects amortization of intangible assets from purchase price accounting.

3

Reflects restructuring initiatives.

4

Reflects fees and other expenses related to our proposed transaction with Microsoft, primarily legal and advisory fees.

5

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes.

6

Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results.

The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES

(Amounts in millions, except per share data)

Three Months Ended September 30, 2021

Net Revenues

Cost of
Revenues—
Product Sales:
Product Costs

Cost of
Revenues—
Product Sales:
Software
Royalties and
Amortization

Cost of
Revenues—In-
game/Subs/Other:
Game Operations
and Distribution
Costs

Cost of
Revenues—In-
game/Subs/Other:
Software
Royalties and
Amortization

Product
Development

Sales and
Marketing

General and
Administrative

Restructuring
and related
costs

Total Costs and
Expenses

GAAP Measurement

$

2,070

$

120

$

72

$

307

$

28

$

329

$

244

$

143

$

3

$

1,246

Share-based compensation1

(3

)

(1

)

(32

)

(8

)

(20

)

(64

)

Amortization of intangible assets2

(2

)

(2

)

Restructuring and related costs3

(3

)

(3

)

Non-GAAP Measurement

$

2,070

$

120

$

69

$

306

$

28

$

297

$

236

$

121

$

$

1,177

Net effect of deferred revenues and related cost of revenues4

$

(190

)

$

(4

)

$

(33

)

$

1

$

$

$

$

$

$

(36

)

Operating
Income

Net Income

Basic Earnings
per Share

Diluted Earnings
per Share

GAAP Measurement

$

824

$

639

$

0.82

$

0.82

Share-based compensation1

64

64

0.08

0.08

Amortization of intangible assets2

2

2

Restructuring and related costs3

3

3

Income tax impacts from items above5

(9

)

(0.01

)

(0.01

)

Non-GAAP Measurement

$

893

$

699

$

0.90

$

0.89

Net effect of deferred revenues and related cost of revenues4

$

(154

)

$

(133

)

$

(0.17

)

$

(0.17

)

1

Reflects expenses related to share-based compensation.

2

Reflects amortization of intangible assets from purchase price accounting.

3

Reflects restructuring initiatives, primarily severance and other restructuring-related costs.

4

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes.

5

Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results.

The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding.

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES

(Amounts in millions, except per share data)

Nine Months Ended September 30, 2021

Net Revenues

Cost of
Revenues—
Product Sales:
Product Costs

Cost of
Revenues—
Product Sales:
Software
Royalties and
Amortization

Cost of
Revenues—In-
game/Subs/Other:
Game Operations
and Distribution
Costs

Cost of
Revenues—In-
game/Subs/Other:
Software
Royalties and
Amortization

Product
Development

Sales and
Marketing

General and
Administrative

Restructuring
and related
costs

Total Costs and
Expenses

GAAP Measurement

$

6,640

$

375

$

272

$

925

$

87

$

1,016

$

727

$

614

$

46

$

4,062

Share-based compensation1

(14

)

(2

)

(66

)

(16

)

(161

)

(259

)

Amortization of intangible assets2

(3

)

(5

)

(8

)

Restructuring and related costs3

(46

)

(46

)

Non-GAAP Measurement

$

6,640

$

375

$

258

$

923

$

84

$

950

$

711

$

448

$

$

3,749

Net effect of deferred revenues and related cost of revenues4

$

(773

)

$

(34

)

$

(177

)

$

$

$

$

$

$

$

(211

)

Operating
Income

Net Income

Basic Earnings
per Share

Diluted Earnings
per Share

GAAP Measurement

$

2,578

$

2,135

$

2.75

$

2.72

Share-based compensation1

259

259

0.33

0.33

Amortization of intangible assets2

8

8

0.01

0.01

Restructuring and related costs3

46

46

0.06

0.06

Income tax impacts from items above5

(39

)

(0.05

)

(0.05

)

Non-GAAP Measurement

$

2,891

$

2,409

$

3.10

$

3.07

Net effect of deferred revenues and related cost of revenues4

$

(562

)

$

(469

)

$

(0.60

)

$

(0.59

)

1

Reflects expenses related to share-based compensation.

2

Reflects amortization of intangible assets from purchase price accounting.

3

Reflects restructuring initiatives, primarily severance and other restructuring-related costs.

4

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes.

5

Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results.

The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding.

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

OPERATING SEGMENTS INFORMATION

(Amounts in millions)

Three Months Ended

September 30, 2022

$ Increase / (Decrease)

Activision

Blizzard

King

Total

Activision

Blizzard

King

Total

Segment Net Revenues

Net revenues from external customers

$

480

$

534

$

692

$

1,706

$

(161

)

$

56

$

40

$

(65

)

Intersegment net revenues1

9

9

(6

)

(6

)

Segment net revenues

$

480

$

543

$

692

$

1,715

$

(161

)

$

50

$

40

$

(71

)

Segment operating income

$

153

$

166

$

297

$

616

$

(91

)

$

(22

)

$

(6

)

$

(119

)

Operating Margin

35.9

%

September 30, 2021

Activision

Blizzard

King

Total

Segment Net Revenues

Net revenues from external customers

$

641

$

478

$

652

$

1,771

Intersegment net revenues1

15

15

Segment net revenues

$

641

$

493

$

652

$

1,786

Segment operating income

$

244

$

188

$

303

$

735

Operating Margin

41.2

%

Nine Months Ended

September 30, 2022

$ Increase / (Decrease)

Activision

Blizzard

King

Total

Activision

Blizzard

King

Total

Segment Net Revenues

Net revenues from external customers

$

1,423

$

1,189

$

2,058

$

4,670

$

(898

)

$

(158

)

$

162

$

(894

)

Intersegment net revenues1

29

29

(33

)

(33

)

Segment net revenues

$

1,423

$

1,218

$

2,058

$

4,699

$

(898

)

$

(191

)

$

162

$

(927

)

Segment operating income

$

304

$

314

$

811

$

1,429

$

(745

)

$

(223

)

$

56

$

(912

)

Operating Margin

30.4

%

September 30, 2021

Activision

Blizzard

King

Total

Segment Net Revenues

Net revenues from external customers

$

2,321

$

1,347

$

1,896

$

5,564

Intersegment net revenues1

62

62

Segment net revenues

$

2,321

$

1,409

$

1,896

$

5,626

Segment operating income

$

1,049

$

537

$

755

$

2,341

Operating Margin

41.6

%

1 Intersegment revenues reflect licensing and service fees charged between segments.
Our operating segments are also consistent with our internal organization structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments.

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

OPERATING SEGMENTS INFORMATION

(Amounts in millions)

Three Months Ended
September 30,

Nine Months Ended
September 30,

2022

2021

2022

2021

Reconciliation to consolidated net revenues:

Segment net revenues

$

1,715

$

1,786

$

4,699

$

5,626

Revenues from non-reportable segments1

123

109

278

303

Net effect from recognition (deferral) of deferred net revenues2

(47

)

190

246

773

Elimination of intersegment revenues3

(9

)

(15

)

(29

)

(62

)

Consolidated net revenues

$

1,782

$

2,070

$

5,194

$

6,640

Reconciliation to consolidated income before income tax expense:

Segment operating income

$

616

$

735

$

1,429

$

2,341

Operating income (loss) from non-reportable segments1

14

4

28

(12

)

Net effect from recognition (deferral) of deferred net revenues and related cost of revenues2

(25

)

154

210

562

Share-based compensation expense4

(102

)

(64

)

(301

)

(259

)

Amortization of intangible assets

(6

)

(2

)

(9

)

(8

)

Restructuring and related costs5

(2

)

(3

)

3

(46

)

Merger and acquisition-related fees and other expenses6

(10

)

(58

)

Consolidated operating income

485

824

1,302

2,578

Interest and other (income) expense, net

(15

)

65

16

52

Consolidated income before income tax expense (benefit)

$

500

$

759

$

1,286

$

2,526

1

Includes other income and expenses outside of our reportable segments, including our distribution business and unallocated corporate income and expenses.

2

Reflects the net effect from (deferral) of revenues and recognition of deferred revenues, along with related cost of revenues, on certain of our online-enabled products.

3

Intersegment revenues reflect licensing and service fees charged between segments.

4

Reflects expenses related to share-based compensation, including liability awards accounted for under ASC 718.

5

Reflects restructuring initiatives, primarily severance and other restructuring-related costs.

6

Reflects fees and other expenses related to our proposed transaction with Microsoft, primarily legal and advisory fees.

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

NET REVENUES BY DISTRIBUTION CHANNEL

(Amounts in millions)

Three Months Ended

September 30, 2022

September 30, 2021

$ Increase
(Decrease)

% Increase
(Decrease)

Amount

% of Total1

Amount

% of Total1

Net Revenues by Distribution Channel

Digital online channels2

$

1,606

90

%

$

1,852

89

%

$

(246

)

(13

) %

Retail channels

25

1

69

3

(44

)

(64

)

Other3

151

8

149

7

2

1

Total consolidated net revenues

$

1,782

100

%

$

2,070

100

%

$

(288

)

(14

)

Change in deferred revenues4

Digital online channels2

$

59

$

(164

)

Retail channels

(17

)

(27

)

Other3

5

1

Total changes in deferred revenues

$

47

$

(190

)

Nine Months Ended

September 30, 2022

September 30, 2021

$ Increase
(Decrease)

% Increase
(Decrease)

Amount

% of Total1

Amount

% of Total1

Net Revenues by Distribution Channel

Digital online channels2

$

4,668

90

%

$

5,883

89

%

$

(1,215

)

(21

) %

Retail channels

177

3

354

5

(177

)

(50

)

Other3

349

7

403

6

(54

)

(13

)

Total consolidated net revenues

$

5,194

100

%

$

6,640

100

%

$

(1,446

)

(22

)

Change in deferred revenues4

Digital online channels2

$

(117

)

$

(590

)

Retail channels

(135

)

(192

)

Other3

6

9

Total changes in deferred revenues

$

(246

)

$

(773

)

1 The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding.
2 Net revenues from Digital online channels represent revenues from digitally-distributed downloadable content, microtransactions, subscriptions, and products, as well as licensing royalties.

3

Net revenues from Other primarily include revenues from our distribution business, the Overwatch League, and the Call of Duty League.

4

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products.

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

NET REVENUES BY PLATFORM

(Amounts in millions)

Three Months Ended

September 30, 2022

September 30, 2021

$ Increase
(Decrease)

% Increase
(Decrease)

Amount

% of Total1

Amount

% of Total1

Net Revenues by Platform

Console

$

336

19

%

$

523

25

%

$

(187

)

(36

) %

PC

363

20

578

28

(215

)

(37

)

Mobile and ancillary2

932

52

820

40

112

14

Other3

151

8

149

7

2

1

Total consolidated net revenues

$

1,782

100

%

$

2,070

100

%

$

(288

)

(14

)

Change in deferred revenues4

Console

$

(49

)

$

(114

)

PC

29

(80

)

Mobile and ancillary2

62

3

Other3

5

1

Total changes in deferred revenues

$

47

$

(190

)

Nine Months Ended

September 30, 2022

September 30, 2021

$ Increase
(Decrease)

% Increase
(Decrease)

Amount

% of Total1

Amount

% of Total1

Net Revenues by Platform

Console

$

1,195

23

%

$

2,061

31

%

$

(866

)

(42

) %

PC

1,080

21

1,827

28

(747

)

(41

)

Mobile and ancillary2

2,570

49

2,349

35

221

9

Other3

349

7

403

6

(54

)

(13

)

Total consolidated net revenues

$

5,194

100

%

$

6,640

100

%

$

(1,446

)

(22

)

Change in deferred revenues4

Console

$

(366

)

$

(530

)

PC

(28

)

(253

)

Mobile and ancillary2

142

1

Other3

6

9

Total changes in deferred revenues

$

(246

)

$

(773

)

1 The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding.
2 Net revenues from Mobile and ancillary primarily include revenues from mobile devices.

3

Net revenues from Other primarily include revenues from our distribution business, the Overwatch League, and the Call of Duty League.

4

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products.

ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

NET REVENUES BY GEOGRAPHIC REGION

(Amounts in millions)

Three Months Ended

September 30, 2022

September 30, 2021

$ Increase
(Decrease)

% Increase
(Decrease)

Amount

% of Total1

Amount

% of Total1

Net Revenues by Geographic Region

Americas

$

999

56

%

$

1,166

56

%

$

(167

)

(14

) %

EMEA2

498

28

619

30

(121

)

(20

)

Asia Pacific

285

16

285

14

Total consolidated net revenues

$

1,782

100

%

$

2,070

100

%

$

(288

)

(14

)

Change in deferred revenues3

Americas

$

9

$

(136

)

EMEA2

6

(63

)

Asia Pacific

32

9

Total changes in deferred revenues

$

47

$

(190

)

Nine Months Ended

September 30, 2022

September 30, 2021

$ Increase
(Decrease)

% Increase
(Decrease)

Amount

% of Total1

Amount

% of Total1

Net Revenues by Geographic Region

Americas

$

2,999

58

%

$

3,819

58

%

$

(820

)

(21

) %

EMEA2

1,493

29

2,045

31

(552

)

(27

)

Asia Pacific

702

14

776

12

(74

)

(10

)

Total consolidated net revenues

$

5,194

100

%

$

6,640

100

%

$

(1,446

)

(22

)

Change in deferred revenues3

Americas

$

(178

)

$

(475

)

EMEA2

(105

)

(260

)

Asia Pacific

37

(38

)

Total changes in deferred revenues

$

(246

)

$

(773

)

1 The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding.
2 Net revenues from EMEA consist of the Europe, Middle East, and Africa geographic regions.
3 Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products.

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