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Electronic Arts Announces Third Quarter Financial Results image

Electronic Arts Announces Third Quarter Financial Results

Redwood, CA – Electronic Arts announced preliminary financial results for its third fiscal quarter ended December 31, 2020.

“We’re bringing great entertainment to hundreds of millions of people all over the world,” said CEO Andrew Wilson. “Our amazing teams continue to deliver exceptional, high-quality experiences as more players connect with their friends and engage deeply with our games. With our expansion plans for EA SPORTS, strong catalogue of owned IP, leading live services, and ability to span every platform, we are growing to reach an even larger audience.”

“We delivered another strong quarter, driven by live services outperformance in Ultimate Team and Apex Legends,” said COO and CFO Blake Jorgensen. “We are raising our net bookings outlook for the full year on the strength we continue to see in our business. Looking further ahead, even with the upside this year, we anticipate delivering growth in fiscal 2022, driven by the next Battlefield.”

EA has posted a slide presentation and a financial model of EA’s historical results and guidance on EA’s IR website at www.ir.ea.com. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR website. News and ongoing updates regarding EA and its games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics

  • Net bookings* for the trailing twelve months was $5.956 billion, up 8% year-over-year.
  • Launched FIFA 21, Medal of HonorTM: Above and Beyond, Need for SpeedTM Hot Pursuit Remastered, and NHL 21 during the quarter.
  • Launched FIFA 21 and Madden NFL 21 on next generation consoles during the quarter.
  • Over the past fiscal year, EA SPORTSTM franchises have engaged more than 230 million people.
  • FIFA Ultimate TeamTM had a record of nearly 6 million daily active players in December.
  • Apex LegendsTM had 30% growth in new players, year-over-year.
  • The SimsTM 4, life to date, has more than 33 million players and reached record daily, weekly, and monthly average players in December.

* Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

Selected Financial Highlights and Metrics

  • Net cash provided by operating activities was $1.124 billion for the quarter and a record $2.061 billion for the trailing twelve months.
  • EA repurchased 2.5 million shares for $326 million during the quarter, bringing the total for the last twelve months to 5.9 million shares for $695 million.
  • EA paid a cash dividend of $0.17 per share during the quarter.

Dividend

EA has declared a quarterly cash dividend of $0.17 per share of the Company’s common stock. The dividend is payable on March 24, 2021 to shareholders of record as of the close of business on March 3, 2021.

Quarterly Financial Highlights

Three Months Ended
December 31,
2020 2019
(in $ millions, except per share amounts)
Full game 722 689
Live services and other 951 904
Total net revenue 1,673 1,593
 
Net income 211 346
Diluted earnings per share 0.72 1.18
 
Operating cash flow 1,124 1,104
 
Value of shares repurchased 326 305
Number of shares repurchased 2.5 3.1

The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Three Months Ended December 31, 2020
GAAP-Based Financial Data
(in $ millions) Statement of
Operations
Acquisition-
related
expenses
Change in
deferred net
revenue
(online-
enabled
games)
Stock-based
compensation
Total net revenue 1,673     727  
Cost of revenue 601     (1 )
Gross profit 1,072     727 1  
Total operating expenses 821   (5 ) (110 )
Operating income 251   5   727 111  
Interest and other income, net (6 )    
Income before provision for income taxes 245   5   727 111  
Number of shares used in computation:
Diluted 292  

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.

Financial Highlights for the Trailing Twelve Months

Twelve Months Ended
December 31,
2020 2019
(in $ millions)
Full game 1,719 1,838
Live services and other 3,951 3,550
Total net revenue 5,670 5,388
 
Net income 1,179 *2,830
 
Operating cash flow 2,061 1,898
 
Value of shares repurchased 695 1,217
Number of shares repurchased 5.9 12.8
 
*Includes the impact of one-time tax benefits recognized during the period.

The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Twelve Months Ended December 31, 2020
GAAP-Based Financial Data
(in $ millions) Statement of
Operations
Acquisition-
related
expenses
Change in
deferred net
revenue
(online-
enabled
games)
Stock-based
compensation
Total net revenue 5,670     286  
Cost of revenue 1,444   (3 ) (5 )
Gross profit 4,226   3   286 5  
Total operating expenses 2,954   (22 ) (412 )
Operating income 1,272   25   286 417  
Interest and other income, net (6 )    
Income before provision for income taxes 1,266   25   286 417  

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.

Operating Metric

The following is a calculation of our total net bookings for the periods presented:

Three Months Ended Twelve Months Ended
December 31, December 31,
2020 2019* 2020* 2019*
(in $ millions)
Total net revenue 1,673 1,593 5,670 5,388
Change in deferred net revenue (online-enabled games) 727 428 286 139
Net bookings 2,400 2,021 5,956 5,527
 
*At the beginning of FY21, EA changed the way in which it presents net bookings. Periods prior to the first quarter of FY21 have been recast for comparability to align with these changes. For more information, please see the Financial Reporting FAQ on our IR website.

Business Outlook as of February 2, 2021

The following forward-looking statements reflect expectations as of February 2, 2021. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2021 Expectations – Ending March 31, 2021

Financial metrics:

  • Net revenue is expected to be approximately $5.600 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately $475 million.
  • Net income is expected to be approximately $742 million.
  • Diluted earnings per share is expected to be approximately $2.54.
  • Operating cash flow is expected to be approximately $1.850 billion.
  • The Company estimates a share count of 292 million for purposes of calculating fiscal year 2021 diluted earnings per share.

Operational metric:

  • Net bookings is expected to be approximately $6.075 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

Twelve Months Ending March 31, 2021
GAAP-Based Financial Data
GAAP
Guidance
Acquisition-
related
expenses
Change in
deferred net
revenue (online-
enabled games)
Stock-based
compensation
(in $ millions)
Total net revenue 5,600   475  
Cost of revenue 1,477   (4 )
Operating expense 3,074 (20 ) (436 )
Income before provision for income taxes 1,024 20   475 440  
Net income 742
Number of shares used in computation:
Diluted shares 292

Fourth Quarter Fiscal Year 2021 Expectations – Ending March 31, 2021

Financial metrics:

  • Net revenue is expected to be approximately $1.317 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately $58 million.
  • Net loss is expected to be approximately ($19) million; this forecast includes the impact of an incremental tax accounting charge of ($152) million.
  • Loss per share is expected to be approximately ($0.07), which includes ($0.52) per share from the tax accounting charge.
  • The Company estimates a GAAP basic and diluted share count of 289 million shares due to a forecasted net loss. If the Company reports net income instead of a net loss, diluted share count for calculating diluted earnings per share would be 292 million shares.

Operational metric:

  • Net bookings is expected to be approximately $1.375 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

Three Months Ending March 31, 2021
GAAP-Based Financial Data
GAAP
Guidance
Acquisition-
related
expenses
Change in
deferred net
revenue (online-
enabled games)
Stock-based
compensation
(in $ millions)
Total net revenue 1,317     58  
Cost of revenue 302      
Operating expense 837   (4 ) (114 )
Income before provision for income taxes 172   4   58 114  
Net loss (19 )
Number of shares used in computation:
Basic shares 289  
Diluted shares 292  

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.

Conference Call and Supporting Documents

Electronic Arts will host a conference call on February 2, 2021 at 2:00 pm PT (5:00 pm ET) to review its results for the third fiscal quarter ended December 31, 2020 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (866) 324-3683 (domestic) or (509) 844-0959 (international), using the conference code 3695237 or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until February 16, 2021 at 855-859-2056 (domestic) or 404-537-3406 (international) using pin code 3695237. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2021 expectations under the heading “Business Outlook as of February 2, 2021,” and other information regarding EA’s fiscal 2021 and fiscal 2022 expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: the impact of the COVID-19 pandemic, sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; general economic conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2020.

These forward-looking statements are current as of February 2, 2021. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2020. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2020.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2020, EA posted GAAP net revenue of $5.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

EA SPORTS, Medal of Honor, Ultimate Team, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and FIFA are the property of their respective owners and used with permission.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in $ millions, except per share data)
               
  Three Months Ended   Nine Months Ended
  December 31,   December 31,
  2020   2019   2020   2019
Net revenue 1,673     1,593   4,283     4,150  
Cost of revenue 601     508   1,175     1,100  
Gross profit 1,072     1,085   3,108     3,050  
Operating expenses:              
Research and development 451     389   1,310     1,157  
Marketing and sales 216     202   493     464  
General and administrative 149     126   418     364  
Acquisition-related contingent consideration     2       5  
Amortization of intangibles 5     5   16     16  
Total operating expenses 821     724   2,237     2,006  
Operating income 251     361   871     1,044  
Interest and other income (expense), net (6 )   13   (19 )   50  
Income before provision for (benefit from) income taxes 245     374   852     1,094  
Provision for (benefit from) income taxes 34     28   91     (1,527 )
Net income 211     346   761     2,621  
Earnings per share              
Basic 0.73     1.18   2.63     8.91  
Diluted 0.72     1.18   2.61     8.85  
Number of shares used in computation              
Basic 290     292   289     294  
Diluted 292     294   292     296  

Results (in $ millions, except per share data)

The following table reports the variance of the actuals versus our guidance provided on November 5, 2020 for the three months ended December 31, 2020 plus a comparison to the actuals for the three months ended December 31, 2019.

  Three Months Ended December 31,
  2020       2020   2019
  Guidance   Variance   Actuals   Actuals
Net revenue              
Net revenue 1,675     (2 )   1,673     1,593  
GAAP-based financial data              
Change in deferred net revenue (online-enabled games)1 675     52     727     428  
Cost of revenue              
Cost of revenue 599     2     601     508  
GAAP-based financial data              
Acquisition-related expenses             (5 )
Stock-based compensation     (1 )   (1 )   (1 )
Operating expenses              
Operating expenses 840     (19 )   821     724  
GAAP-based financial data              
Acquisition-related expenses (5 )       (5 )   (7 )
Stock-based compensation (115 )   5     (110 )   (90 )
Income before tax              
Income before tax 227     18     245     374  
GAAP-based financial data              
Acquisition-related expenses 5         5     12  
Change in deferred net revenue (online-enabled games)1 675     52     727     428  
Stock-based compensation 115     (4 )   111     91  
Tax rate used for management reporting 18 %       18 %   18 %
Earnings per share              
Basic 0.62     0.11     0.73     1.18  
Diluted 0.61     0.11     0.72     1.18  
Number of shares              
Basic 290         290     292  
Diluted 294     (2 )   292     294  

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in $ millions)
       
  December 31, 2020   March 31, 20202
ASSETS      
Current assets:      
Cash and cash equivalents 4,772     3,768  
Short-term investments 1,938     1,967  
Receivables, net 778     461  
Other current assets 233     321  
Total current assets 7,721     6,517  
Property and equipment, net 467     449  
Goodwill 1,896     1,885  
Acquisition-related intangibles, net 37     53  
Deferred income taxes, net 1,924     1,903  
Other assets 375     305  
TOTAL ASSETS 12,420     11,112  
LIABILITIES AND STOCKHOLDERS’ EQUITY      
Current liabilities:      
Accounts payable 89     68  
Accrued and other current liabilities 1,423     1,052  
Deferred net revenue (online-enabled games) 1,380     945  
Senior notes, current, net 600     599  
Total current liabilities 3,492     2,664  
Senior notes, net 397     397  
Income tax obligations 296     373  
Deferred income taxes, net 1     1  
Other liabilities 271     216  
Total liabilities 4,457     3,651  
       
Stockholders’ equity:      
Common stock 3     3  
Retained earnings 8,054     7,508  
Accumulated other comprehensive loss (94 )   (50 )
Total stockholders’ equity 7,963     7,461  
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY 12,420     11,112  

2Derived from audited consolidated financial statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in $ millions)
               
  Three Months Ended
December 31,
  Nine Months Ended
December 31,
  2020   2019   2020   2019
OPERATING ACTIVITIES              
Net income 211     346     761     2,621  
Adjustments to reconcile net income to net cash provided by operating activities:              
Depreciation, amortization and accretion 46     39     123     111  
Stock-based compensation 111     91     326     256  
Change in assets and liabilities              
Receivables, net (348 )   59     (309 )   (176 )
Other assets 85     43     (28 )   76  
Accounts payable (77 )   (84 )   29     (33 )
Accrued and other liabilities 341     176     245     264  
Deferred income taxes, net 14     7     (18 )   (1,793 )
Deferred net revenue (online-enabled games) 741     427     434     (27 )
Net cash provided by operating activities 1,124     1,104     1,563     1,299  
INVESTING ACTIVITIES              
Capital expenditures (30 )   (28 )   (93 )   (100 )
Proceeds from maturities and sales of short-term investments 670     582     2,088     1,375  
Purchase of short-term investments (640 )   (637 )   (2,056 )   (2,621 )
Net cash used in investing activities     (83 )   (61 )   (1,346 )
FINANCING ACTIVITIES              
Proceeds from issuance of common stock 13     1     56     34  
Cash dividends paid (49 )       (49 )    
Cash paid to taxing authorities for shares withheld from employees (67 )   (31 )   (144 )   (86 )
Repurchase and retirement of common stock (326 )   (305 )   (404 )   (916 )
Payment of contingent consideration     (26 )       (90 )
Net cash used in financing activities (429 )   (361 )   (541 )   (1,058 )
Effect of foreign exchange on cash and cash equivalents 18     3     43      
Change in cash and cash equivalents 713     663     1,004     (1,105 )
Beginning cash and cash equivalents 4,059     2,940     3,768     4,708  
Ending cash and cash equivalents 4,772     3,603     4,772     3,603  
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
                       
  Q3   Q4   Q1   Q2   Q3   YOY %
  FY20   FY20   FY21   FY21   FY21   Change
Net revenue                      
Net revenue 1,593     1,387     1,459     1,151     1,673     5 %
GAAP-based financial data                      
Change in deferred net revenue (online-enabled games)1 428     (131 )   (69 )   (241 )   727      
Gross profit                      
Gross profit 1,085     1,118     1,171     865     1,072     (1 %)
Gross profit (as a % of net revenue) 68 %   81 %   80 %   75 %   64 %    
GAAP-based financial data                      
Acquisition-related expenses 5     3                  
Change in deferred net revenue (online-enabled games)1 428     (131 )   (69 )   (241 )   727      
Stock-based compensation 1     1     1     2     1      
Operating income                      
Operating income 361     401     471     149     251     (30 %)
Operating income (as a % of net revenue) 23 %   29 %   32 %   13 %   15 %    
GAAP-based financial data                      
Acquisition-related expenses 12     9     5     6     5      
Change in deferred net revenue (online-enabled games)1 428     (131 )   (69 )   (241 )   727      
Stock-based compensation 91     91     102     113     111      
Net income                      
Net income 346     418     365     185     211     (39 %)
Net income (as a % of net revenue) 22 %   30 %   25 %   16 %   13 %    
GAAP-based financial data                      
Acquisition-related expenses 12     9     5     6     5      
Change in deferred net revenue (online-enabled games)1 428     (131 )   (69 )   (241 )   727      
Stock-based compensation 91     91     102     113     111      
Tax rate used for management reporting 18 %   18 %   18 %   18 %   18 %    
Diluted earnings per share 1.18     1.43     1.25     0.63     0.72     (39 %)
Number of diluted shares used in computation                      
Basic 292     290     288     289     290      
Diluted 294     292     292     293     292      

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
                         
    Q3   Q4   Q1   Q2   Q3   YOY %
    FY20   FY20   FY21   FY21   FY21   Change
QUARTERLY NET REVENUE PRESENTATIONS                        
Net revenue by composition                        
Full game downloads   286     211     223     163     347     21 %
Packaged goods   403     145     136     119     375     (7 %)
Full game   689     356     359     282     722     5 %
Live services and other   904     1,031     1,100     869     951     5 %
Total net revenue   1,593     1,387     1,459     1,151     1,673     5 %
Full game   43 %   26 %   25 %   25 %   43 %    
Live services and other   57 %   74 %   75 %   75 %   57 %    
Total net revenue %   100 %   100 %   100 %   100 %   100 %    
GAAP-based financial data            
Full game downloads   31     (21 )   (5 )   (2 )   53      
Packaged goods   60     (67 )   (67 )   (14 )   83      
Full game   91     (88 )   (72 )   (16 )   136      
Live services and other   337     (43 )   3     (225 )   591      
Total change in deferred net revenue (online-enabled games) by composition1   428     (131 )   (69 )   (241 )   727      
                         
Net revenue by platform                        
Console   1,163     928     932     714     1,191     2 %
PC & Other   261     274     325     249     326     25 %
Mobile   169     185     202     188     156     (8 %)
Total net revenue   1,593     1,387     1,459     1,151     1,673     5 %
GAAP-based financial data            
Console   388     (143 )   (108 )   (201 )   619      
PC & Other   24     7     15     (24 )   73      
Mobile   16     5     24     (16 )   35      
Total change in deferred net revenue (online-enabled games) by platform1   428     (131 )   (69 )   (241 )   727      

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
                       
  Q3   Q4   Q1   Q2   Q3   YOY %
  FY20   FY20   FY21   FY21   FY21   Change
CASH FLOW DATA                      
Operating cash flow 1,104   498   378   61   1,124   2 %
Operating cash flow – TTM 1,898   1,797   2,017   2,041   2,061   9 %
Capital expenditures 28   40   38   25   30   7 %
Capital expenditures – TTM 135   140   133   131   133   (1 %)
Repurchase and retirement of common stock 305   291   78     326   7 %
Cash dividends paid         49   100 %
DEPRECIATION                      
Depreciation expense 29   31   31   32   37   28 %
BALANCE SHEET DATA                      
Cash and cash equivalents 3,603   3,768   4,013   4,059   4,772    
Short-term investments 1,999   1,967   1,947   1,972   1,938    
Cash and cash equivalents, and short-term investments 5,602   5,735   5,960   6,031   6,710   20 %
Receivables, net 798   461   507   423   778   (3 %)
STOCK-BASED COMPENSATION                      
Cost of revenue 1   1   1   2   1    
Research and development 60   59   66   74   74    
Marketing and sales 10   10   11   12   11    
General and administrative 20   21   24   25   25    
Total stock-based compensation 91   91   102   113   111    

 

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