Hasbro Reports First Quarter 2022 Financial Results
Company provides updated full-year guidance including mid-single digit adjusted operating profit growth
First Quarter 2022
- Net revenues increased 4% to $1.16 billion
- Revenues up 6% absent an unfavorable $17.4 million impact of foreign exchange
- Wizards of the Coast and Digital Gaming segment revenues up 9%; up 10% absent the impact of foreign exchange
- Consumer Products segment revenues up 3%; up 5% absent the impact of foreign exchange
- Entertainment segment revenues up 4%; up 5% absent the impact of foreign exchange
- Entertainment segment revenues increased 22% excluding the Music business which was sold in the beginning of the third quarter 2021
- Operating profit of $120.0 million, or 10.3% of revenues
- Adjusted operating profit of $141.8 million, or 12.2% of revenues
- Net earnings of $61.2 million, or $0.44 per diluted share
- Adjusted net earnings of $79.4 million, or $0.57 per diluted share
- EBITDA of $174.0 million
- Adjusted EBITDA of $192.1 million
- Strong cash position with quarter-end cash of $1.06 billion
- Paid $94.5 million in dividends to shareholders during the quarter
- Plan to repurchase $75 to $150 million of Hasbro common stock in the open market during 2022
Pawtucket, RI — Hasbro, Inc. reported financial results for the first quarter 2022.
“The Hasbro teams executed well in the first quarter, growing revenue across segments and positioning us to increase our profit outlook for the year. Based on our current plans, we now believe mid-single digit adjusted operating profit growth and a 16% adjusted operating profit margin is achievable on revenue growth of low-single digits,” said Chris Cocks, Hasbro chief executive officer. “As I assumed the role of Hasbro CEO on February 25, we began a thorough review of our business with a theme of focus and scale. We are leaning into our strengths and greatest growth opportunities, including in gaming, multi-generational brands and direct to consumer.”
“Hasbro has carefully assembled an unmatched portfolio of brand-building capabilities and valuable brands to drive profitable growth and long-term shareholder returns,” continued Cocks.
“Our first quarter results were in line with our plans, as the team continued to manage supply chain disruptions, positioning us to meet or exceed our outlook for the year,” said Deborah Thomas, Hasbro chief financial officer. “As we discussed at year end, pricing increases went into effect in our consumer products business at the beginning of the second quarter and will help offset the higher input and freight costs in future quarters. Given our cash position and positive outlook, we are resuming our share repurchase program with a plan to repurchase $75 to $150 million this year and remain on target to reach our gross debt to adjusted EBITDA target of 2.0 to 2.5X during 2023.”
First Quarter 2022 Financial Results
$ Millions, except earnings per share | Q1 2022 | Q1 2021 | % Change | |||
Net Revenues1 | $ | 1,163.1 | $ | 1,114.8 | 4 | % |
Operating Profit | $ | 120.0 | $ | 147.3 | -19 | % |
Adjusted Operating Profit2 | $ | 141.8 | $ | 174.1 | -19 | % |
Net Earnings | $ | 61.2 | $ | 116.2 | -47 | % |
Net Earnings per Diluted Share | $ | 0.44 | $ | 0.84 | -48 | % |
Adjusted Net Earnings2 | $ | 79.4 | $ | 138.4 | -43 | % |
Adjusted Net Earnings per Diluted Share2 | $ | 0.57 | $ | 1.00 | -43 | % |
EBITDA2 | $ | 174.0 | $ | 235.3 | -26 | % |
Adjusted EBITDA2 | $ | 192.1 | $ | 252.0 | -24 | % |
1Foreign exchange had a negative $17.4 million impact, or 2%, on first quarter 2022 revenue 2See the financial tables accompanying this press release for a reconciliation of GAAP and non-GAAP financial measures. |
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First Quarter 2022 Major Segment Performance
Q1 2022 Major Segments ($ Millions) | Net Revenues | Operating Profit | Adjusted
Operating Profit1 |
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Q1 2022 | Q1 2021 | % Change | Q1 2022 | Q1 2021 | Q1 2022 | Q1 2021 | ||||||||
Consumer Products | $ | 672.8 | $ | 653.9 | 3 | % | $ | 8.6 | $ | 32.3 | $ | 18.9 | $ | 32.3 |
Wizards of the Coast and Digital Gaming | $ | 262.8 | $ | 242.2 | 9 | % | $ | 106.4 | $ | 110.0 | $ | 106.4 | $ | 110.0 |
Entertainment | $ | 227.5 | $ | 218.7 | 4 | % | $ | 12.2 | $ | 17.0 | $ | 21.0 | $ | 41.9 |
Q1 2022 Major Segments ($ Millions) | EBITDA | Adjusted EBITDA1 | ||||||
Q1 2022 | Q1 2021 | Q1 2022 | Q1 2021 | |||||
Consumer Products | $ | 41.3 | $ | 59.4 | $ | 48.8 | $ | 65.9 |
Wizards of the Coast and Digital Gaming | $ | 107.6 | $ | 112.3 | $ | 112.2 | $ | 114.9 |
Entertainment | $ | 25.9 | $ | 68.2 | $ | 31.4 | $ | 72.3 |
1Reconciliations are included in the attached schedules under the heading “Reconciliation of Adjusted Operating Profit” and “Reconciliation of EBITDA and Adjusted EBITDA.” | ||||||||
Consumer Products segment revenues increased 3%. Revenue increased 5% excluding a negative $13.5 million impact of foreign exchange, $12.0 million of which was in Europe.
- North America and Latin America posted positive revenue growth, offsetting declines in Europe, which was up 1% absent foreign exchange, and a decline in Asia Pacific.
- Operating profit declined to $8.6 million in the traditionally low profit quarter for toys and games. Supply chain disruptions impacted product availability, which caused delays in spring sets at retail. In addition, higher freight and inventory costs negatively impacted profits year over year. To offset these headwinds, product price increases go into effect in the second quarter.
- While inventory was of high quality, general supply chain disruptions caused longer in transit times, and earlier purchasing to mitigate out-of-stock situations, lead to an increase in inventory.
- For the full-year, we continue to expect revenue growth in the low-single digits. Operating profit growth is expected to outpace revenue growth to drive higher adjusted operating profit margin in the segment.
Wizards of the Coast and Digital Gaming segment revenues increased 9%. Revenues increased 10% excluding a negative $2.9 million impact of foreign exchange.
- Tabletop revenues grew 10% and digital and licensed gaming grew 6%.
- Operating profit of $106.4 million was 40.5% of revenue which includes continued significant investments in Wizards of the Coast, such as product development and administrative costs, as well as higher paper and freight costs, partially offset by lower advertising expense versus last year which featured several digital gaming launches.
- Increased inventory levels to mitigate potential supply challenges.
- For the full-year, we now expect revenue growth at the upper end of the previously communicated growth range of mid-single digits with a potential to reach low-double digits, with adjusted operating profit margin down slightly from 42.5% in full-year 2021 as we continue investing in growing these valuable brands.
Entertainment segment revenue increased 4%. Revenue increased 5% excluding a negative $1.0 million impact of foreign exchange.
- Entertainment segment revenue grew 22%, excluding $31.8 million of revenue from the Music business which was sold at the beginning of the third quarter last year.
- Film and TV revenues increased 14% driven by deliveries of the television shows The Rookie for ABC, which was recently renewed for season 5, and Graymail for Netflix; as well as the film Deepwater for Amazon and Hulu, and several unscripted shows.
- Family Brands revenues were up 23% driven by a multi-title renewal with Netflix for MY LITTLE PONY, TRANSFORMERS and POWER RANGERS franchises, as well as revenue from the delivery of Transformers BotBots to Netflix in the quarter.
- Adjusted operating profit declined, reflecting the sale of the Music business as well as higher program amortization associated with higher deliveries as well as the mix of titles delivered.
- Excluding the 2021 results from the Music business, for the full-year, we continue to expect underlying revenue growth in the mid-single digits and adjusted operating profit margin to outpace revenue growth and deliver margin expansion.
First Quarter 2022 Brand Portfolio Performance
Brand Performance ($ Millions) | Net Revenues | |||||
Q1 2022 | Q1 2021 | % Change | ||||
Franchise Brands1 | $ | 543.1 | $ | 523.1 | 4 | % |
Partner Brands | $ | 206.5 | $ | 188.0 | 10 | % |
Hasbro Gaming2 | $ | 143.6 | $ | 136.3 | 5 | % |
Emerging Brands | $ | 76.4 | $ | 73.1 | 5 | % |
TV/Film/Entertainment3 | $ | 193.5 | $ | 194.3 | 0 | % |
1Effective in the first quarter of 2022, the Company moved PEPPA PIG into Franchise Brands from Emerging Brands. For comparability, the quarter ended March 28, 2021 net revenues have been restated to reflect the elevation of PEPPA PIG from Emerging Brands into Franchise Brands resulting in a change of $31.6 million. 2Hasbro’s total gaming category, including all gaming revenue, most notably MAGIC: THE GATHERING and MONOPOLY, which are reported in the Franchise Brands portfolio, totaled $378.8 million for the first quarter 2022, up 4% compared to the respective period in 2021. 3First quarter 2021 TV/Film/Entertainment includes $31.8 million of Music revenue which was sold at the beginning of the third quarter 2021. |
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Brand Blueprint Leadership
Hasbro is executing significant campaigns around the Brand Blueprint, investing in key growth initiatives and positioning the Company for continued profitable growth.
For the first quarter 2022, revenues grew in Franchise Brands, Partner Brands, Hasbro Gaming, and Emerging Brands. TV/Film/Entertainment revenues were flat, but increased 19% excluding Music revenues. Top brand performances included MAGIC: THE GATHERING, MY LITTLE PONY, PEPPA PIG and Hasbro products for the Marvel portfolio, led by the Spider-Man franchise including products in support of Marvel Studios’ Spider-Man: No Way Home and the new animated show Marvel’s Spidey and His Amazing Friends, plus Avengers franchise support with the upcoming Marvel Studios’ Doctor Strange in the Multiverse of Madness.
Industry-leading Gaming Portfolio
- Hasbro’s total gaming portfolio revenue, including Franchise Brands MAGIC: THE GATHERING and MONOPOLY, grew 4% to $378.8 million.
- MAGIC: THE GATHERING revenue grew 7%, including growth in tabletop and digital.
- Kamigawa: Neon Dynasty became the best-selling Winter set of all time, increasing 28% over last year’s set.
- Neon Dynasty is the fifth MAGIC set of all time to generate in excess of $100 million and is already one of the top three MAGIC sets ever.
- DUNGEONS & DRAGONS revenue grew in both tabletop and digital.
- Recently announced strategic acquisition of D&D Beyond from Fandom strengthens Hasbro’s capabilities in the fast-growing digital tabletop category, delivering a direct relationship with nearly 10 million fans; providing valuable, data-driven insights to unlock opportunities for growth in new product development, live services and tools; and opportunity for regional expansion.
- Digital gaming revenues, including licensed digital gaming, increased 6%.
- Magic: The Gathering Arena and D&D digital tabletop revenue growth led this increase.
- Hasbro Gaming revenues, which exclude Franchise Brand gaming brands, grew 5% year-over-year.
- DUNGEONS & DRAGONS, AVALON HILL’s HeroQuest and DUEL MASTERS led this growth, further supplemented by additional classic game titles.
End-to-End Brand Executions
- DUNGEONS & DRAGONS
- Strategic investment to advance digital play with D&D Beyond
- Executing an end-to-end Brand Blueprint activation
- Major theatrical release slated for March 2023
- Scripted television series from Rawson Marshall Thurber (RED NOTICE) in development
- AAA video games in development
- Robust consumer products launch and significant marketing tie-ins coming
- MY LITTLE PONY
- Revenue nearly doubled in the quarter and point of sale increased in the mid-teens globally year-over-year
- Licensed consumer products revenue grew year-over-year
- New licensed digital game, My Little Pony: A Maretime Bay Adventure, with Outright Games
- eOne is delivering approximately 500 minutes of new animated programming for digital and streaming, including a new special and series for Netflix, this year
- PEPPA PIG
- Began its first quarter as a Franchise Brand and first full year of Hasbro toy and game lines
- Remains most streamed preschool brand globally with additional new content launching
- Opened PEPPA PIG Land Theme Park in Florida in partnership with Merlin Entertainments
- eOne’s Round Room live entertainment is currently touring Peppa Pig Live! Peppa Pig’s Adventure
- POWER RANGERS
- Revenue up in the first quarter
- The first 11 episodes of Season 2 of the Power Rangers Dino Fury live-action TV series premiered in select markets around the world.
- The show ranked among the Top 10 Most Watched Kids Shows on Netflix in all the markets it launched in and, in the U.S., maintained its position for 2 consecutive weeks post-launch
- Compelling new content supported with new kid and fan focused product
- Hasbro products for the Marvel portfolio delivered revenue growth
- Hasbro products in support of Marvel Studios’ Spider-Man: No Way Home and the animated show Marvel’s Spidey and His Amazing Friends
- New product shipments in support of the upcoming Marvel Studios’ Doctor Strange in the Multiverse of Madness
- Hasbro’s line of Star Wars products grew revenue
- HASLAB campaign for the Vintage Collection Razor CrestTM deliveries
- New product shipments in support of upcoming May the 4th Star Wars Celebration and Lucasfilm series Obi-Wan KenobiTM on Disney+
Company Outlook
Coming off a strong year in 2021, the Company has a plan for continued growth in 2022, including low-single digit revenue growth despite the strengthening of the U.S. dollar and potential risk of approximately $100 million in Russia; mid-single digit growth in operating profit to achieve adjusted operating profit margin of 16%, which is above prior guidance; and operating cash flow in the range of $700 to $800 million.
Dividend and Share Repurchase Plan
During the first quarter, Hasbro paid $94.5 million in cash dividends to shareholders. As previously announced in February, the Board of Directors approved an increase of 3% to $0.70 per common share for the next quarterly dividend. This dividend will be payable on May 16, 2022 to shareholders of record at the close of business on May 2, 2022.
A share repurchase program continues to be an important long-term component of Hasbro’s capital allocation strategy and Hasbro has $367 million available under its authorized share repurchase programs. Given the progress made toward reducing debt, we plan to resume repurchases this quarter, with a target of repurchasing $75-$150 million of Hasbro common stock in the open market this year. This repurchase does not change the expectation of returning to the gross debt to adjusted EBITDA target of 2.0 to 2.5X in the second half of 2023 or sooner, depending on business performance and other factors.
About Hasbro
Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to making the world a better place for all children, fans and families. Hasbro delivers immersive brand experiences for global audiences through consumer products, including toys and games; entertainment through eOne, its independent studio; and gaming, led by the team at Wizards of the Coast, an award-winning developer of tabletop and digital games best known for fantasy franchises MAGIC: THE GATHERING and DUNGEONS & DRAGONS.
The Company’s unparalleled portfolio of approximately 1,500 brands includes MAGIC: THE GATHERING, NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE, DUNGEONS & DRAGONS, POWER RANGERS, PEPPA PIG and PJ MASKS, as well as premier partner brands. For the past decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media and one of the World’s Most Ethical Companies by Ethisphere Institute. Important business and brand updates are routinely shared on our Investor Relations website, Newsroom and social channels (@Hasbro on Twitter, Instagram, Facebook and LinkedIn.)
(Tables Attached)
HASBRO, INC. | |||||
CONDENSED CONSOLIDATED BALANCE SHEETS | |||||
(Unaudited) | |||||
(Millions of Dollars) | |||||
March 27, 2022 | March 28, 2021 | ||||
ASSETS | |||||
Cash and Cash Equivalents | $ | 1,057.9 | $ | 1,430.4 | |
Accounts Receivable, Net | 931.7 | 810.4 | |||
Inventories | 644.3 | 429.2 | |||
Prepaid Expenses and Other Current Assets | 621.4 | 566.0 | |||
Total Current Assets | 3,255.3 | 3,236.0 | |||
Property, Plant and Equipment, Net | 422.6 | 482.7 | |||
Goodwill | 3,419.3 | 3,691.4 | |||
Other Intangible Assets, Net | 1,136.6 | 1,513.0 | |||
Other Assets | 1,284.9 | 1,266.0 | |||
Total Assets | $ | 9,518.7 | $ | 10,189.1 | |
LIABILITIES, NONCONTROLLING INTERESTS AND SHAREHOLDERS’ EQUITY | |||||
Short-Term Borrowings | $ | 104.1 | $ | 8.8 | |
Current Portion of Long-Term Debt | 155.8 | 148.9 | |||
Accounts Payable and Accrued Liabilities | 1,783.1 | 1,595.7 | |||
Total Current Liabilities | 2,043.0 | 1,753.4 | |||
Long-Term Debt | 3,737.9 | 4,674.1 | |||
Other Liabilities | 633.6 | 777.7 | |||
Total Liabilities | 6,414.5 | 7,205.2 | |||
Redeemable Noncontrolling Interests | 23.5 | 24.0 | |||
Total Shareholders’ Equity | 3,080.7 | 2,959.9 | |||
Total Liabilities, Noncontrolling Interests and Shareholders’ Equity | $ | 9,518.7 | $ | 10,189.1 |
HASBRO, INC. | ||||||||||||||
CONSOLIDATED STATEMENTS OF OPERATIONS | ||||||||||||||
(Unaudited) | ||||||||||||||
(Millions of Dollars and Shares Except Per Share Data) | ||||||||||||||
Quarter Ended | ||||||||||||||
March 27, 2022 | % Net Revenues | March 28, 2021 | % Net Revenues | |||||||||||
Net Revenues | $ | 1,163.1 | 100.0 | % | $ | 1,114.8 | 100.0 | % | ||||||
Costs and Expenses: | ||||||||||||||
Cost of Sales | 333.1 | 28.6 | % | 289.9 | 26.0 | % | ||||||||
Program Cost Amortization | 138.5 | 11.9 | % | 97.5 | 8.7 | % | ||||||||
Royalties | 90.1 | 7.7 | % | 108.9 | 9.8 | % | ||||||||
Product Development | 69.6 | 6.0 | % | 61.8 | 5.5 | % | ||||||||
Advertising | 77.6 | 6.7 | % | 87.9 | 7.9 | % | ||||||||
Amortization of Intangibles | 27.1 | 2.3 | % | 32.9 | 3.0 | % | ||||||||
Selling, Distribution and Administration | 307.1 | 26.4 | % | 288.6 | 25.9 | % | ||||||||
Operating Profit | 120.0 | 10.3 | % | 147.3 | 13.2 | % | ||||||||
Interest Expense | 41.6 | 3.6 | % | 47.9 | 4.3 | % | ||||||||
Other Expense (Income), Net | (1.8 | ) | -0.2 | % | (30.1 | ) | -2.7 | % | ||||||
Earnings before Income Taxes | 80.2 | 6.9 | % | 129.5 | 11.6 | % | ||||||||
Income Tax Expense | 17.3 | 1.5 | % | 12.0 | 1.1 | % | ||||||||
Net Earnings | 62.9 | 5.4 | % | 117.5 | 10.5 | % | ||||||||
Net Earnings Attributable to Noncontrolling Interests | 1.7 | 0.1 | % | 1.3 | 0.1 | % | ||||||||
Net Earnings Attributable to Hasbro, Inc. | $ | 61.2 | 5.3 | % | $ | 116.2 | 10.4 | % | ||||||
Per Common Share | ||||||||||||||
Net Earnings | ||||||||||||||
Basic | $ | 0.44 | $ | 0.84 | ||||||||||
Diluted | $ | 0.44 | $ | 0.84 | ||||||||||
Cash Dividends Declared | $ | 0.70 | $ | 0.68 | ||||||||||
Weighted Average Number of Shares | ||||||||||||||
Basic | 139.3 | 137.7 | ||||||||||||
Diluted | 139.6 | 138.1 |
HASBRO, INC. | |||||||
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS | |||||||
(Unaudited) | |||||||
(Millions of Dollars) | |||||||
Quarter Ended | |||||||
March 27, 2022 | March 28, 2021 | ||||||
Cash Flows from Operating Activities: | |||||||
Net Earnings | $ | 62.9 | $ | 117.5 | |||
Other Non-Cash Adjustments | 179.3 | 193.8 | |||||
Changes in Operating Assets and Liabilities | (107.5 | ) | 66.3 | ||||
Net Cash Provided by Operating Activities | 134.7 | 377.6 | |||||
Cash Flows from Investing Activities: | |||||||
Additions to Property, Plant and Equipment | (29.2 | ) | (23.9 | ) | |||
Other | 5.3 | (1.6 | ) | ||||
Net Cash Utilized by Investing Activities | (23.9 | ) | (25.5 | ) | |||
Cash Flows from Financing Activities: | |||||||
Proceeds from Long-Term Debt | 1.3 | 72.4 | |||||
Repayments of Long-Term Debt | (133.9 | ) | (344.9 | ) | |||
Net Proceeds from Short-Term Borrowings | 103.3 | 2.0 | |||||
Stock-Based Compensation Transactions | 70.2 | 4.7 | |||||
Dividends Paid | (94.5 | ) | (93.4 | ) | |||
Payments Related to Tax Withholding for Share-Based Compensation | (19.3 | ) | (9.3 | ) | |||
Other | (4.6 | ) | (2.3 | ) | |||
Net Cash Utilized by Financing Activities | (77.5 | ) | (370.8 | ) | |||
Effect of Exchange Rate Changes on Cash | 5.4 | (0.6 | ) | ||||
Cash and Cash Equivalents at Beginning of Year | 1,019.2 | 1,449.7 | |||||
Cash and Cash Equivalents at End of Period | $ | 1,057.9 | $ | 1,430.4 |
HASBRO, INC. | ||||||||||||||||||||||||||
SUPPLEMENTAL FINANCIAL DATA | ||||||||||||||||||||||||||
SEGMENT RESULTS – AS REPORTED AND AS ADJUSTED | ||||||||||||||||||||||||||
(Unaudited) | ||||||||||||||||||||||||||
(Millions of Dollars) | ||||||||||||||||||||||||||
Operating Results | ||||||||||||||||||||||||||
Quarter Ended March 27, 2022 | Quarter Ended March 28, 2021 | |||||||||||||||||||||||||
As Reported | Non-GAAP Adjustments |
Adjusted | As Reported | Non-GAAP Adjustments |
Adjusted | % Change | ||||||||||||||||||||
Total Company Results | ||||||||||||||||||||||||||
External Net Revenues (1) | $ | 1,163.1 | $ | — | $ | 1,163.1 | $ | 1,114.8 | $ | — | $ | 1,114.8 | 4 | % | ||||||||||||
Operating Profit | 120.0 | 21.8 | 141.8 | 147.3 | 26.8 | 174.1 | -19 | % | ||||||||||||||||||
Operating Margin | 10.3 | % | 1.9 | % | 12.2 | % | 13.2 | % | 2.4 | % | 15.6 | % | ||||||||||||||
EBITDA | 174.0 | 18.1 | 192.1 | 235.3 | 16.7 | 252.0 | -24 | % | ||||||||||||||||||
Segment Results | ||||||||||||||||||||||||||
Consumer Products: | ||||||||||||||||||||||||||
External Net Revenues (2) | $ | 672.8 | $ | — | $ | 672.8 | $ | 653.9 | $ | — | $ | 653.9 | 3 | % | ||||||||||||
Operating Profit | 8.6 | 10.3 | 18.9 | 32.3 | — | 32.3 | -41 | % | ||||||||||||||||||
Operating Margin | 1.3 | % | 1.5 | % | 2.8 | % | 4.9 | % | — | 4.9 | % | |||||||||||||||
EBITDA | 41.3 | 7.5 | 48.8 | 59.4 | 6.5 | 65.9 | -26 | % | ||||||||||||||||||
Wizards of the Coast and Digital Gaming: | ||||||||||||||||||||||||||
External Net Revenues (3) | $ | 262.8 | $ | — | $ | 262.8 | $ | 242.2 | $ | — | $ | 242.2 | 9 | % | ||||||||||||
Operating Profit | 106.4 | — | 106.4 | 110.0 | — | 110.0 | -3 | % | ||||||||||||||||||
Operating Margin | 40.5 | % | — | 40.5 | % | 45.4 | % | — | 45.4 | % | ||||||||||||||||
EBITDA | 107.6 | 4.6 | 112.2 | 112.3 | 2.6 | 114.9 | -2 | % | ||||||||||||||||||
Entertainment: | ||||||||||||||||||||||||||
External Net Revenues (4) | $ | 227.5 | $ | — | $ | 227.5 | $ | 218.7 | $ | — | $ | 218.7 | 4 | % | ||||||||||||
Operating Profit | 12.2 | 8.8 | 21.0 | 17.0 | 24.9 | 41.9 | -50 | % | ||||||||||||||||||
Operating Margin | 5.4 | % | 3.9 | % | 9.2 | % | 7.8 | % | 11.4 | % | 19.2 | % | ||||||||||||||
EBITDA | 25.9 | 5.5 | 31.4 | 68.2 | 4.1 | 72.3 | -57 | % | ||||||||||||||||||
Corporate and Other: | ||||||||||||||||||||||||||
Operating (Loss) Profit | $ | (7.2 | ) | $ | 2.7 | $ | (4.5 | ) | $ | (12.0 | ) | $ | 1.9 | $ | (10.1 | ) | 55 | % | ||||||||
EBITDA | (0.8 | ) | 0.5 | (0.3 | ) | (4.6 | ) | 3.5 | (1.1 | ) | 73 | % |
Quarter Ended | ||||||||
March 27, 2022 | March 28, 2021 | % Change | ||||||
(1) Net Revenues by Brand Portfolio | ||||||||
Franchise Brands (i) | $ | 543.1 | $ | 523.1 | 4 | % | ||
Partner Brands | 206.5 | 188.0 | 10 | % | ||||
Hasbro Gaming (ii) | 143.6 | 136.3 | 5 | % | ||||
Emerging Brands (i) | 76.4 | 73.1 | 5 | % | ||||
TV/Film/Entertainment | 193.5 | 194.3 | 0 | % | ||||
Total | $ | 1,163.1 | $ | 1,114.8 | ||||
(i) Effective in the first quarter of 2022, the Company moved Peppa Pig into Franchise Brands from Emerging Brands. For comparability, the quarter ended March 28, 2021 net revenues have been restated to reflect the elevation of Peppa Pig from Emerging Brands in to Franchise Brands resulting in a change of $31.6. | ||||||||
(ii) Hasbro’s total gaming category, including all gaming revenue, most notably MAGIC: THE GATHERING and MONOPOLY, totaled $378.8 for the quarter ended March 27, 2022, up 3.7% from revenues of $365.3 for the quarter ended March 28, 2021. | ||||||||
Quarter Ended | ||||||||
March 27, 2022 | March 28, 2021 | % Change | ||||||
(2) Consumer Products Segment Net Revenues by Major Geographic Region | ||||||||
North America | $ | 405.2 | $ | 362.7 | 12 | % | ||
Europe | 176.7 | 188.5 | -6 | % | ||||
Asia Pacific | 52.2 | 64.8 | -19 | % | ||||
Latin America | 38.7 | 37.9 | 2 | % | ||||
Total | $ | 672.8 | $ | 653.9 | ||||
Quarter Ended | ||||||||
March 27, 2022 | March 28, 2021 | |||||||
(3) Wizards of the Coast and Digital Gaming Net Revenues by Category | ||||||||
Tabletop Gaming | $ | 192.2 | $ | 175.3 | 10 | % | ||
Digital and Licensed Gaming | 70.6 | 66.9 | 6 | % | ||||
Total | $ | 262.8 | $ | 242.2 | ||||
Quarter Ended | ||||||||
March 27, 2022 | March 28, 2021 | % Change | ||||||
(4) Entertainment Segment Net Revenues by Category | ||||||||
Film and TV | $ | 190.2 | $ | 166.4 | 14 | % | ||
Family Brands | 23.2 | 18.8 | 23 | % | ||||
Music and Other | 14.1 | 33.5 | -58 | % | ||||
Total | $ | 227.5 | $ | 218.7 |
HASBRO, INC. | |||||||
SUPPLEMENTAL FINANCIAL DATA | |||||||
RECONCILIATION OF NON-GAAP FINANCIAL MEASURES | |||||||
(Unaudited) | |||||||
(Millions of Dollars) | |||||||
Reconciliation of Adjusted Operating Profit | |||||||
Quarter Ended | |||||||
March 27, 2022 | March 28, 2021 | ||||||
Operating Profit (Loss) | $ | 120.0 | $ | 147.3 | |||
Consumer Products | 8.6 | 32.3 | |||||
Wizards of the Coast and Digital Gaming | 106.4 | 110.0 | |||||
Entertainment | 12.2 | 17.0 | |||||
Corporate and Other | (7.2 | ) | (12.0 | ) | |||
Non-GAAP Adjustments (1) | $ | 21.8 | $ | 26.8 | |||
Consumer Products (ii) | 10.3 | — | |||||
Entertainment (ii) | 8.8 | 24.9 | |||||
Corporate and Other | 2.7 | 1.9 | |||||
Adjusted Operating Profit (Loss) | $ | 141.8 | $ | 174.1 | |||
Consumer Products | 18.9 | 32.3 | |||||
Wizards of the Coast and Digital Gaming | 106.4 | 110.0 | |||||
Entertainment | 21.0 | 41.9 | |||||
Corporate and Other | (4.5 | ) | (10.1 | ) | |||
(1) Non-GAAP Adjustments include the following: | |||||||
Acquisition-related costs (i) | $ | 2.7 | $ | 1.9 | |||
Acquired intangible amortization (ii) | 19.1 | 24.9 | |||||
Total | $ | 21.8 | $ | 26.8 |
( i ) In association with the Company’s acquisition of eOne, the Company incurred related expenses of $2.7 ($2.3 after-tax) and $1.9 ($1.7 after-tax) in the quarter ended March 27, 2022 and March 28, 2021, respectively, associated with acquisition-related grants. These expenses are included within Selling, Distribution and Administration.
(ii) Represents intangible amortization costs related to the intangible assets acquired in the eOne acquisition. Beginning in 2022, the Company has allocated certain of these intangible amortization costs between the Consumer Products and Entertainment segments, to match the revenue generated from such intangible assets. In 2021, the intangible amortization costs were recorded within the Entertainment segment.
HASBRO, INC. | |||||||
SUPPLEMENTAL FINANCIAL DATA | |||||||
RECONCILIATION OF NON-GAAP FINANCIAL MEASURES | |||||||
(Unaudited) | |||||||
(Millions of Dollars) | |||||||
Reconciliation of EBITDA and Adjusted EBITDA | |||||||
Quarter Ended | |||||||
March 27, 2022 | March 28, 2021 | ||||||
Net Earnings Attributable to Hasbro, Inc. | $ | 61.2 | $ | 116.2 | |||
Interest Expense | 41.6 | 47.9 | |||||
Income Tax Expense | 17.3 | 12.0 | |||||
Net Earnings Attributable to Noncontrolling Interests | 1.7 | 1.3 | |||||
Depreciation | 25.1 | 25.0 | |||||
Amortization of Intangibles | 27.1 | 32.9 | |||||
EBITDA | $ | 174.0 | $ | 235.3 | |||
Non-GAAP Adjustments and Stock Compensation (1) | 18.1 | 16.7 | |||||
Adjusted EBITDA | $ | 192.1 | $ | 252.0 | |||
(1) Non-GAAP Adjustments and Stock Compensation are comprised of the following: | |||||||
Stock compensation | $ | 18.1 | $ | 16.7 | |||
Total | $ | 18.1 | $ | 16.7 | |||
Adjusted EBITDA by Segment: | |||||||
Consumer Products | $ | 48.8 | $ | 65.9 | |||
Wizards of the Coast and Digital Gaming | 112.2 | 114.9 | |||||
Entertainment | 31.4 | 72.3 | |||||
Corporate and Other | (0.3 | ) | (1.1 | ) | |||
Total Adjusted EBITDA | $ | 192.1 | $ | 252.0 | |||
Consumer Products: | |||||||
Operating Profit | $ | 8.6 | $ | 32.3 | |||
Other (Expense) Income | 0.8 | 6.2 | |||||
Depreciation | 13.9 | 13.1 | |||||
Amortization of Intangibles | 18.0 | 7.8 | |||||
EBITDA | 41.3 | 59.4 | |||||
Non-GAAP Adjustments and Stock Compensation | 7.5 | 6.5 | |||||
Adjusted EBITDA | $ | 48.8 | $ | 65.9 | |||
Wizards of the Coast and Digital Gaming: | |||||||
Operating Profit | $ | 106.4 | $ | 110.0 | |||
Other (Expense) Income | (0.7 | ) | (0.3 | ) | |||
Depreciation | 1.9 | 2.6 | |||||
EBITDA | 107.6 | 112.3 | |||||
Non-GAAP Adjustments and Stock Compensation | 4.6 | 2.6 | |||||
Adjusted EBITDA | $ | 112.2 | $ | 114.9 | |||
Entertainment: | |||||||
Operating Profit | $ | 12.2 | $ | 17.0 | |||
Other (Expense) Income | 1.9 | 23.3 | |||||
Depreciation | 2.8 | 2.8 | |||||
Amortization of Intangibles | 9.0 | 25.1 | |||||
EBITDA | 25.9 | 68.2 | |||||
Non-GAAP Adjustments and Stock Compensation | 5.5 | 4.1 | |||||
Adjusted EBITDA | $ | 31.4 | $ | 72.3 | |||
HASBRO, INC. | |||||||||||
SUPPLEMENTAL FINANCIAL DATA | |||||||||||
RECONCILIATION OF NON-GAAP FINANCIAL MEASURES | |||||||||||
(Unaudited) | |||||||||||
(Millions of Dollars and Shares, Except Per Share Data) | |||||||||||
Reconciliation of Net Earnings and Earnings per Share | |||||||||||
Quarter Ended | |||||||||||
(all adjustments reported after-tax) | March 27, 2022 | Diluted Per Share Amount | March 28, 2021 | Diluted Per Share Amount | |||||||
Net Earnings Attributable to Hasbro, Inc. | $ | 61.2 | $ | 0.44 | $ | 116.2 | $ | 0.84 | |||
Acquisition and Related Costs | 2.3 | 0.02 | 1.7 | 0.01 | |||||||
Acquired Intangible Amortization | 15.9 | 0.11 | 20.5 | 0.15 | |||||||
Net Earnings Attributable to Hasbro, Inc., as Adjusted | $ | 79.4 | $ | 0.57 | $ | 138.4 | $ | 1.00 | |||