Activision Blizzard Announces Fourth Quarter and 2022 Financial Results
Fourth Quarter Net Bookings Grew 43% Year-Over-Year to a Quarterly Record
Fourth Quarter Mobile Net Bookings Grew Mid-Teens Year-over-Year
Fourth Quarter In-Game Net Bookings Grew 46% Year-Over-Year
Santa Monica, CA —– Activision Blizzard, Inc. (ATVI) anounced fourth quarter 2022 results.
Bobby Kotick, CEO of Activision Blizzard, shared, “We ended 2022 with record quarterly net bookings as we delivered on our mission to bring epic joy to players. I’m grateful to our talented and hardworking teams for their many successes entertaining our hundreds of millions of players around the world. We look forward to a historic year, as we work toward merging with Microsoft. This merger will enable us to better serve our players, create greater opportunities for our employees, and allow us to succeed in an increasingly competitive global gaming industry.”
Financial Metrics | ||||||||
Q4 | CY | |||||||
(in millions, except EPS) | 2022 | 2021 | 2022 | 2021 | ||||
GAAP Net Revenues | $2,334 | $2,163 | $7,528 | $8,803 | ||||
Impact of GAAP deferralsA | $1,232 | $324 | $986 | $(449) | ||||
GAAP EPS | $0.51 | $0.72 | $1.92 | $3.44 | ||||
Non-GAAP EPS | $0.78 | $1.01 | $2.58 | $4.08 | ||||
Impact of GAAP deferralsA | $1.09 | $0.24 | $0.83 | $(0.36) |
Please refer to the tables at the back of this earnings release for a reconciliation of the company’s GAAP and non-GAAP results.
For the year ended December 31, 2022, Activision Blizzard’s net revenues presented in accordance with GAAP were $7.53 billion, as compared with $8.80 billion for 2021. GAAP net revenues from digital channels were $6.63 billion. GAAP operating margin was 22%. GAAP earnings per diluted share was $1.92, as compared with $3.44 for 2021. On a non-GAAP basis, Activision Blizzard’s operating margin was 30% and earnings per diluted share was $2.58, as compared with $4.08 for 2021.
For the quarter ended December 31, 2022, Activision Blizzard’s net revenues presented in accordance with GAAP were $2.33 billion, as compared with $2.16 billion for the fourth quarter of 2021. GAAP net revenues from digital channels were $1.97 billion. GAAP operating margin was 16%. GAAP earnings per diluted share was $0.51, as compared with $0.72 for the fourth quarter of 2021. On a non-GAAP basis, Activision Blizzard’s operating margin was 24% and earnings per diluted share was $0.78, as compared with $1.01 for the fourth quarter of 2021.
Activision Blizzard generated $2.22 billion in operating cash flow for the year ended December 31, 2022, as compared with $2.41 billion for 2021. Activision Blizzard generated $1.12 billion in operating cash flow for the quarter as compared with $661 million for the fourth quarter of 2021.
Please refer to the tables at the back of this press release for a reconciliation of the company’s GAAP and non-GAAP results.
Operating Metrics
For the year ended December 31, 2022, Activision Blizzard’s net bookingsB were $8.51 billion, as compared with $8.35 billion for 2021. In-game net bookingsC were $5.38 billion, as compared with $5.10 billion for 2021.
For the quarter ended December 31, 2022, Activision Blizzard’s net bookingsB were $3.57 billion, as compared with $2.49 billion for the fourth quarter of 2021. In-game net bookingsC were $1.82 billion, as compared with $1.24 billion for the fourth quarter of 2021.
For the quarter ended December 31, 2022, overall Activision Blizzard Monthly Active Users (MAUs)D were 389 million.
Microsoft transaction
As announced on January 18, 2022, Microsoft plans to acquire Activision Blizzard for $95.00 per share in an all-cash transaction. The transaction has been approved by the boards of directors of both Activision Blizzard and Microsoft and by Activision Blizzard’s stockholders. The two parties are continuing to engage with regulators reviewing the transaction and are working toward closing it in Microsoft’s fiscal year ending June 30 2023, subject to obtaining required regulatory approvals and satisfaction of other customary closing conditions.
Conference Call and Earnings Presentation
In light of the proposed transaction with Microsoft, and as is customary during the pendency of an acquisition, Activision Blizzard will not be hosting a conference call, issuing an earnings presentation, or providing detailed quantitative financial guidance in conjunction with its fourth quarter 2022 earnings release. For further detail and discussion of our financial performance please refer to our upcoming Annual Report on Form 10-K for the year ended December 31, 2022.
Selected Business Highlights
Activision Blizzard delivered 43% year-over-year net bookings growth and record segment financial results in the fourth quarter. Net bookings grew 49% year-over-year on a constant currency basisE. Amid an uncertain macro environment, our focus on expanding key intellectual properties across platforms, geographies and business models positions the business for further growth.
Strong execution by our talented teams enabled each of our business units to break records in the fourth quarter. At Activision, Call of Duty®: Modern Warfare® II delivered the highest opening-quarter sell-through in franchise history. Blizzard reported its highest quarterly net bookings to date, driven by strong growth for Warcraft® and the reinvigoration of Overwatch® and Diablo®. At King, Candy Crush® once again delivered a record performance. Activision Blizzard net bookings on the mobile platform grew mid-teens year-over-year while overall in-game net bookings grew 46% year-over-year.
Our robust product pipeline, live game opportunity, and ongoing focus on operational discipline create a foundation for strong financial performance in 2023. While we remain cognizant of risks, including those related to our execution, economic conditions, the labor market, and exchange rates, we expect at least high-teens year-over-year growth for GAAP revenue, and at least high-single digit year-over-year growth in net bookings and total segment operating income for 2023. We also expect interest income to be significantly higher year-over-year in 2023 given the current rate environment.
For the first quarter, we expect at least high-teens year-over-year growth for GAAP revenue, at least mid-teens year-over-year growth for net bookings, and at least high-single digit year-over-year growth for total segment operating income. The first quarter will see significant development and marketing investment in live operations and future releases, including the June launch of Diablo IV.
In the fourth quarter we continued to invest in growing our development teams and in our goal of being the model workplace in our industry. Our game development teams grew over 25% year-over-year in 2022. We shared our latest representation update in the quarter, which showed that we increased our representation for those who identify as women or non-binary to 26% globally, as of the end of November, versus 24% a year earlier. Representation for underrepresented ethnic groups increased to 38% from 36% in the US over the same period.
Activision
- Activision segment revenue and operating income grew approximately 60% year-over-year in the fourth quarter, driven by the performance of Call of Duty across console, PC and mobile.
- Following its October launch, Call of Duty: Modern Warfare II delivered the highest opening-quarter sell-through in franchise history. The strong performance was broad-based, and digital sales were particularly robust on PC and in Asia-Pacific after Activision expanded distribution of the title to Steam’s PC digital storefront. At the end of the fourth quarter, cumulative hours played were the highest in franchise history for a premium title at this stage of its release.
- The November release of Warzone™ 2.0, including its new DMZ mode, also contributed to a strong year-over-year increase in franchise reach and engagement on console and PC in the fourth quarter, as well as record quarterly player investment. Year-over-year engagement growth in the free title has moderated following the launch, although next week sees the launch of Season 2, which will include new content, modes and gameplay updates aimed at delighting the community and accelerating growth. Our teams are also looking forward to further expanding the Warzone community with the release of Call of Duty: Warzone Mobile™ planned for this year.
- Fourth quarter Call of Duty Mobile net bookings grew double-digits year-over-year to a new quarterly record, driven by enhancements to the player experience and well-received seasonal content.
- Across the Call of Duty franchise, our teams are working to amplify the success of the fourth quarter, with 2023 plans including even more engaging live services across platforms and the next full annual premium release in the blockbuster series.
Blizzard
- Blizzard segment revenue and operating income grew approximately 90% year-over-year in the fourth quarter, as our teams executed against a substantial pipeline to deliver well-received content across key intellectual properties. Warcraft, Overwatch and Diablo grew strongly year-over-year and each delivered over $100M in net bookings.
- In the Warcraft franchise, World of Warcraft delivered significant year-over-year growth in reach, engagement and net bookings in the fourth quarter following the September release of Wrath of the Lich King® Classic and the November launch of Dragonflight™. While early Dragonflight sales have not reached the level of the prior expansion, community feedback on the title has been positive. Blizzard has announced plans to deliver substantially more follow-on content for the expansion than in the past, and post-launch subscriber retention in the West is higher than recent expansions. Elsewhere in the Warcraft franchise, mobile title Warcraft: Arclight Rumble™ continues to progress well through regional testing.
- The October launch of Overwatch 2 with a free-to-play model delivered the highest quarterly figures for player numbers and hours played in Overwatch history. Player investment is also off to a strong start, with fourth quarter in-game net bookings at the highest level to date for Overwatch. The team is working on an ambitious slate of regular seasonal updates, including PVE content, to engage and expand the community, as well as other ways for new and existing players to experience the Overwatch universe longer-term.
- Diablo Immortal™ on mobile and PC also contributed to Blizzard’s fourth quarter year-over-year growth. Engagement and player investment trends for the title were stable at the end of the fourth quarter and into the new year. Diablo IV, the next installment in the genre-defining series, is planned for release on PC and console on June 6, 2023. This ambitious title will serve as the launch for a compelling live service, with regular seasons and story-driven expansions planned for years to come.
- Licensing agreements with NetEase that covered the publication of several titles in China expired in January 2023. Nonetheless, we still expect very strong year-over-year financial growth globally for Blizzard in 2023, driven by both the launch of Diablo IV and live operations. Blizzard remains focused on finding alternative ways to serve the community in China.
King
- King continued to outperform amid a challenging backdrop for mobile games. Fourth quarter segment revenue grew 6% year-over-year, equivalent to low double-digit growth on a constant currency basisE. King’s fourth quarter segment operating income was lower year-over-year, due to the year ago quarter benefiting from lower cash compensation expense and insurance claim proceeds.
- King’s in-game net bookings increased 9% year-over-year, driven by the Candy Crush franchise. Candy Crush was the top-grossing game franchise in the U.S. app stores1 for the 22nd quarter in a row. King advertising revenue was stable year-over-year despite an ongoing difficult macro environment for digital advertising.
- Candy Crush Saga™, the largest title in the Candy Crush franchise, celebrated its 10-year anniversary in November. In-game net bookings for the title grew approximately 20% year-over-year for every quarter of 2022, driven by continuous live operations improvements and highly-effective user acquisition. The team sees further opportunities to increase engagement, retention and payer conversion in the title, including through further social and competitive features and deeper seasonal content. In 2023, King will also intensify focus on applying its proven live operations strategy to other games in the portfolio.
Balance Sheet
- Cash and short-term investments at the end of the fourth quarter stood at $12.1 billion, and Activision Blizzard ended the quarter with a net cashF position of approximately $8.4 billion.
Service Periods for Games
As we have continued to focus on delivering increased content to our players and to deliver such content more frequently through in-game updates, certain of our games are seeing player engagement and monetization over longer periods of time. This has resulted in certain expenses, including capitalized software cost amortization, and GAAP revenues being recognized over longer periods of time than in prior years. Additionally, these elongations have resulted in an increased portion of our capitalized software costs being classified as non-current on our consolidated balance sheet. For further details and discussion, refer to our upcoming Annual Report on Form 10-K for the year ended December 31, 2022.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | ||||||||||||||
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS | ||||||||||||||
(Unaudited) | ||||||||||||||
(Amounts in millions) | ||||||||||||||
Three Months Ended December 31, | Year Ended December 31, | |||||||||||||
2022 | 2021 | 2022 | 2021 | |||||||||||
Net revenues | ||||||||||||||
Product sales | $ | 721 | $ | 645 | $ | 1,642 | $ | 2,311 | ||||||
In-game, subscription, and other revenues | 1,613 | 1,518 | 5,886 | 6,492 | ||||||||||
Total net revenues | 2,334 | 2,163 | 7,528 | 8,803 | ||||||||||
Costs and expenses | ||||||||||||||
Cost of revenues—product sales: | ||||||||||||||
Product costs | 240 | 274 | 519 | 649 | ||||||||||
Software royalties and amortization | 78 | 73 | 231 | 346 | ||||||||||
Cost of revenues—in-game, subscription, and other: | ||||||||||||||
Game operations and distribution costs | 376 | 290 | 1,324 | 1,215 | ||||||||||
Software royalties and amortization | 62 | 20 | 148 | 107 | ||||||||||
Product development | 486 | 321 | 1,421 | 1,337 | ||||||||||
Sales and marketing | 415 | 299 | 1,217 | 1,025 | ||||||||||
General and administrative 1 | 309 | 174 | 1,001 | 788 | ||||||||||
Restructuring and related costs | — | 30 | (3 | ) | 77 | |||||||||
Total costs and expenses | 1,966 | 1,481 | 5,858 | 5,544 | ||||||||||
Operating income | 368 | 682 | 1,670 | 3,259 | ||||||||||
Interest expense from debt | 27 | 27 | 108 | 108 | ||||||||||
Other (income) expense, net | (117 | ) | 18 | (182 | ) | (13 | ) | |||||||
Income before income tax expense | 458 | 637 | 1,744 | 3,164 | ||||||||||
Income tax expense | 55 | 73 | 231 | 465 | ||||||||||
Net income | $ | 403 | $ | 564 | $ | 1,513 | $ | 2,699 | ||||||
Basic earnings per common share | $ | 0.52 | $ | 0.72 | $ | 1.94 | $ | 3.47 | ||||||
Weighted average common shares outstanding | 783 | 779 | 782 | 777 | ||||||||||
Diluted earnings per common share | $ | 0.51 | $ | 0.72 | $ | 1.92 | $ | 3.44 | ||||||
Weighted average common shares outstanding assuming dilution | 791 | 782 | 789 | 784 |
1 | Included in the three months and year ended December 31, 2022 is $35 million for settlement of the SEC matter announced February 3, 2023. |
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | |||||||
CONDENSED CONSOLIDATED BALANCE SHEETS | |||||||
(Unaudited) | |||||||
(Amounts in millions) | |||||||
December 31, 2022 | December 31, 2021 | ||||||
Assets | |||||||
Current assets | |||||||
Cash and cash equivalents | $ | 7,060 | $ | 10,423 | |||
Held-to-maturity investments | 4,932 | — | |||||
Accounts receivable, net | 1,204 | 972 | |||||
Software development | 640 | 449 | |||||
Other current assets | 633 | 712 | |||||
Total current assets | 14,469 | 12,556 | |||||
Software development | 641 | 211 | |||||
Property and equipment, net | 193 | 169 | |||||
Deferred income taxes, net | 1,201 | 1,377 | |||||
Other assets | 508 | 497 | |||||
Intangible assets, net | 442 | 447 | |||||
Goodwill | 9,929 | 9,799 | |||||
Total assets | $ | 27,383 | $ | 25,056 | |||
Liabilities and Shareholders’ Equity | |||||||
Current liabilities | |||||||
Accounts payable | $ | 324 | $ | 285 | |||
Deferred revenues | 2,088 | 1,118 | |||||
Accrued expenses and other liabilities | 1,143 | 1,008 | |||||
Total current liabilities | 3,555 | 2,411 | |||||
Long-term debt, net | 3,611 | 3,608 | |||||
Deferred income taxes, net | 158 | 506 | |||||
Other liabilities | 816 | 932 | |||||
Total liabilities | 8,140 | 7,457 | |||||
Shareholders’ equity | |||||||
Common stock | — | — | |||||
Additional paid-in capital | 12,260 | 11,715 | |||||
Treasury stock | (5,563 | ) | (5,563 | ) | |||
Retained earnings | 13,171 | 12,025 | |||||
Accumulated other comprehensive loss | (625 | ) | (578 | ) | |||
Total shareholders’ equity | 19,243 | 17,599 | |||||
Total liabilities and shareholders’ equity | $ | 27,383 | $ | 25,056 |
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | |||||||
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS | |||||||
(Unaudited) | |||||||
(Amounts in millions) | |||||||
Year Ended December 31, | |||||||
2022 | 2021 | ||||||
Cash flows from operating activities: | |||||||
Net income | $ | 1,513 | $ | 2,699 | |||
Adjustments to reconcile net income to net cash provided by operating activities: | |||||||
Deferred income taxes | (164 | ) | 7 | ||||
Non-cash operating lease cost | 77 | 65 | |||||
Depreciation and amortization | 106 | 116 | |||||
Amortization of capitalized software development costs and intellectual property licenses1 | 213 | 324 | |||||
Share-based compensation expense2 | 462 | 508 | |||||
Other | (31 | ) | (26 | ) | |||
Changes in operating assets and liabilities, net of effect of business acquisitions: | |||||||
Accounts receivable, net | (231 | ) | 71 | ||||
Software development and intellectual property licenses | (693 | ) | (426 | ) | |||
Other assets | (140 | ) | (114 | ) | |||
Deferred revenues | 987 | (537 | ) | ||||
Accounts payable | 37 | (7 | ) | ||||
Accrued expenses and other liabilities | 84 | (266 | ) | ||||
Net cash provided by operating activities | 2,220 | 2,414 | |||||
Cash flows from investing activities: | |||||||
Proceeds from maturities of available-for-sale investments | 213 | 214 | |||||
Proceeds from sale of available-for-sale investments | 26 | 66 | |||||
Purchases of available-for-sale investments | (109 | ) | (248 | ) | |||
Purchases of held-to-maturity investments | (4,899 | ) | — | ||||
Acquisition of business, net of cash acquired | (135 | ) | — | ||||
Capital expenditures | (91 | ) | (80 | ) | |||
Other investing activities | 1 | (11 | ) | ||||
Net cash used in investing activities | (4,994 | ) | (59 | ) | |||
Cash flows from financing activities: | |||||||
Proceeds from issuance of common stock to employees | 47 | 90 | |||||
Tax payment related to net share settlements on restricted stock units | (214 | ) | (246 | ) | |||
Dividends paid | (367 | ) | (365 | ) | |||
Net cash used in financing activities | (534 | ) | (521 | ) | |||
Effect of foreign exchange rate changes on cash and cash equivalents | (44 | ) | (48 | ) | |||
Net (decrease) increase in cash and cash equivalents and restricted cash | (3,352 | ) | 1,786 | ||||
Cash and cash equivalents and restricted cash at beginning of period | 10,438 | 8,652 | |||||
Cash and cash equivalents and restricted cash at end of period | $ | 7,086 | $ | 10,438 |
1 | Excludes deferral and amortization of share-based compensation expense. | |
2 | Includes the net effects of capitalization, deferral, and amortization of share-based compensation expense. |
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | |||||||||||||||||||||||||||
SUPPLEMENTAL CASH FLOW INFORMATION | |||||||||||||||||||||||||||
(Amounts in millions) | |||||||||||||||||||||||||||
Three Months Ended | |||||||||||||||||||||||||||
March 31, 2021 |
June 30, 2021 |
September 30, 2021 |
December 31, 2021 |
March 31, 2022 |
June 30, 2022 |
September 30, 2022 |
December 31, 2022 |
Year over Year % Increase (Decrease) |
|||||||||||||||||||
Cash Flow Data | |||||||||||||||||||||||||||
Operating Cash Flow | $ | 844 | $ | 388 | $ | 521 | $ | 661 | $ | 642 | $ | 198 | $ | 257 | $ | 1,123 | 70 | % | |||||||||
Capital Expenditures | 22 | 14 | 23 | 21 | 15 | 37 | 15 | 24 | 14 | ||||||||||||||||||
Non-GAAP Free Cash Flow1 | $ | 822 | $ | 374 | $ | 498 | $ | 640 | $ | 627 | $ | 161 | $ | 242 | $ | 1,099 | 72 | ||||||||||
Operating Cash Flow – TTM2 | $ | 2,948 | $ | 2,568 | $ | 2,893 | $ | 2,414 | $ | 2,212 | $ | 2,022 | $ | 1,758 | $ | 2,220 | (8 | ) | |||||||||
Capital Expenditures – TTM2 | 81 | 82 | 81 | 80 | 73 | 96 | 88 | 91 | 14 | ||||||||||||||||||
Non-GAAP Free Cash Flow1 – TTM2 | $ | 2,867 | $ | 2,486 | $ | 2,812 | $ | 2,334 | $ | 2,139 | $ | 1,926 | $ | 1,670 | $ | 2,129 | (9 | ) % |
1 | Non-GAAP free cash flow represents operating cash flow minus capital expenditures. | |
2 | TTM represents trailing twelve months. Operating Cash Flow for three months ended June 30, 2020, three months ended September 30, 2020, and three months ended December 31, 2020, were $768 million, $196 million, and $1,140 million, respectively. Capital Expenditures for the three months ended June 30, 2020, three months ended September 30, 2020, and three months ended December 31, 2020, were $13 million, $24 million, and $22 million, respectively. |
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | |||||||||||||||||||||||||||
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES | |||||||||||||||||||||||||||
(Amounts in millions, except per share data) | |||||||||||||||||||||||||||
Three Months Ended December 31, 2022 | Net Revenues | Cost of Revenues— Product Sales: Product Costs |
Cost of Revenues— Product Sales: Software Royalties and Amortization |
Cost of Revenues—In- game/Subs/Other: Game Operations and Distribution Costs |
Cost of Revenues—In- game/Subs/Other: Software Royalties and Amortization |
Product Development |
Sales and Marketing |
General and Administrative |
Restructuring and related costs |
Total Costs and Expenses |
|||||||||||||||||
GAAP Measurement | $ | 2,334 | $ | 240 | $ | 78 | $ | 376 | $ | 62 | $ | 486 | $ | 415 | $ | 309 | $ | — | $ | 1,966 | |||||||
Share-based compensation1 | — | — | (13 | ) | (3 | ) | (3 | ) | (86 | ) | (15 | ) | (41 | ) | — | (161 | ) | ||||||||||
Amortization of intangible assets2 | — | — | — | — | (3 | ) | — | — | — | — | (3 | ) | |||||||||||||||
Partnership wind down and related costs3 | — | — | — | — | — | — | — | (27 | ) | — | (27 | ) | |||||||||||||||
Merger and acquisition-related fees and other expenses4 | — | — | — | — | — | — | — | (10 | ) | — | (10 | ) | |||||||||||||||
Non-GAAP Measurement | $ | 2,334 | $ | 240 | $ | 65 | $ | 373 | $ | 56 | $ | 400 | $ | 400 | $ | 231 | $ | — | $ | 1,765 | |||||||
Net effect of deferred revenues and related cost of revenues5 | $ | 1,232 | $ | 51 | $ | 87 | $ | 23 | $ | 12 | $ | — | $ | — | $ | — | $ | — | $ | 173 | |||||||
Operating Income |
Net Income | Basic Earnings per Share |
Diluted Earnings per Share |
||||||||||||||||||||||||
GAAP Measurement | $ | 368 | $ | 403 | $ | 0.52 | $ | 0.51 | |||||||||||||||||||
Share-based compensation1 | 161 | 161 | 0.21 | 0.20 | |||||||||||||||||||||||
Amortization of intangible assets2 | 3 | 3 | — | — | |||||||||||||||||||||||
Partnership wind down and related costs3 | 27 | 27 | 0.03 | 0.03 | |||||||||||||||||||||||
Merger and acquisition-related fees and other expenses4 | 10 | 10 | 0.01 | 0.01 | |||||||||||||||||||||||
Income tax impacts from items above6 | — | 10 | 0.01 | 0.01 | |||||||||||||||||||||||
Non-GAAP Measurement | $ | 569 | $ | 614 | $ | 0.78 | $ | 0.78 | |||||||||||||||||||
Net effect of deferred revenues and related cost of revenues5 | $ | 1,059 | $ | 868 | $ | 1.11 | $ | 1.09 |
1 | Reflects expenses related to share-based compensation. | |
2 | Reflects amortization of intangible assets from purchase price accounting. | |
3 | Reflects expenses related to the wind down of our partnership with NetEase, Inc. (“NetEase”) in China in regards to licenses covering the publication of several Blizzard titles which expired in January 2023. | |
4 | Reflects fees and other expenses related to our proposed transaction with Microsoft Corporation (“Microsoft”), primarily legal and advisory fees. | |
5 | Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes. | |
6 | Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results. | |
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | ||||||||||||||||||||||||||||||
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES | ||||||||||||||||||||||||||||||
(Amounts in millions, except per share data) | ||||||||||||||||||||||||||||||
Year Ended December 31, 2022 | Net Revenues | Cost of Revenues— Product Sales: Product Costs |
Cost of Revenues— Product Sales: Software Royalties and Amortization |
Cost of Revenues—In- game/Subs/Other: Game Operations and Distribution Costs |
Cost of Revenues—In- game/Subs/Other: Software Royalties and Amortization |
Product Development |
Sales and Marketing |
General and Administrative |
Restructuring and related costs |
Total Costs and Expenses |
||||||||||||||||||||
GAAP Measurement | $ | 7,528 | $ | 519 | $ | 231 | $ | 1,324 | $ | 148 | $ | 1,421 | $ | 1,217 | $ | 1,001 | $ | (3 | ) | $ | 5,858 | |||||||||
Share-based compensation1 | — | — | (21 | ) | (7 | ) | (3 | ) | (224 | ) | (58 | ) | (149 | ) | — | (462 | ) | |||||||||||||
Amortization of intangible assets2 | — | — | — | — | (7 | ) | — | — | (6 | ) | — | (13 | ) | |||||||||||||||||
Restructuring and related costs3 | — | — | — | — | — | — | — | — | 3 | 3 | ||||||||||||||||||||
Partnership wind down and related costs4 | — | — | — | — | — | — | — | (27 | ) | — | (27 | ) | ||||||||||||||||||
Merger and acquisition-related fees and other expenses5 | — | — | — | — | — | — | — | (68 | ) | — | (68 | ) | ||||||||||||||||||
Non-GAAP Measurement | $ | 7,528 | $ | 519 | $ | 210 | $ | 1,317 | $ | 138 | $ | 1,197 | $ | 1,159 | $ | 751 | $ | — | $ | 5,291 | ||||||||||
Net effect of deferred revenues and related cost of revenues6 | $ | 986 | $ | 24 | $ | 13 | $ | 59 | $ | 42 | $ | — | $ | — | $ | — | $ | — | $ | 138 | ||||||||||
Operating Income |
Net Income | Basic Earnings per Share |
Diluted Earnings per Share |
|||||||||||||||||||||||||||
GAAP Measurement | $ | 1,670 | $ | 1,513 | $ | 1.94 | $ | 1.92 | ||||||||||||||||||||||
Share-based compensation1 | 462 | 462 | 0.59 | 0.59 | ||||||||||||||||||||||||||
Amortization of intangible assets2 | 13 | 13 | 0.02 | 0.02 | ||||||||||||||||||||||||||
Restructuring and related costs3 | (3 | ) | (3 | ) | — | — | ||||||||||||||||||||||||
Partnership wind down and related costs4 | 27 | 27 | 0.03 | 0.03 | ||||||||||||||||||||||||||
Merger and acquisition-related fees and other expenses5 | 68 | 68 | 0.09 | 0.09 | ||||||||||||||||||||||||||
Income tax impacts from items above7 | — | (46 | ) | (0.06 | ) | (0.06 | ) | |||||||||||||||||||||||
Non-GAAP Measurement | $ | 2,237 | $ | 2,034 | $ | 2.60 | $ | 2.58 | ||||||||||||||||||||||
Net effect of deferred revenues and related cost of revenues6 | $ | 848 | $ | 657 | $ | 0.84 | $ | 0.83 |
1 | Reflects expenses related to share-based compensation. | |
2 | Reflects amortization of intangible assets from purchase price accounting. | |
3 | Reflects restructuring initiatives. | |
4 | Reflects expenses related to the wind down of our partnership with NetEase in China in regards to licenses covering the publication of several Blizzard titles which expired in January 2023. | |
5 | Reflects fees and other expenses related to our proposed transaction with Microsoft, primarily legal and advisory fees. | |
6 | Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes. | |
7 | Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results. | |
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | ||||||||||||||||||||||||||||
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES | ||||||||||||||||||||||||||||
(Amounts in millions, except per share data) | ||||||||||||||||||||||||||||
Three Months Ended December 31, 2021 | Net Revenues | Cost of Revenues— Product Sales: Product Costs |
Cost of Revenues— Product Sales: Software Royalties and Amortization |
Cost of Revenues—In- game/Subs/Other: Game Operations and Distribution Costs |
Cost of Revenues—In- game/Subs/Other: Software Royalties and Amortization |
Product Development |
Sales and Marketing |
General and Administrative |
Restructuring and related costs |
Total Costs and Expenses |
||||||||||||||||||
GAAP Measurement | $ | 2,163 | $ | 274 | $ | 73 | $ | 290 | $ | 20 | $ | 321 | $ | 299 | $ | 174 | $ | 30 | $ | 1,481 | ||||||||
Share-based compensation1 | — | — | (3 | ) | (5 | ) | — | (145 | ) | (29 | ) | (67 | ) | — | (249 | ) | ||||||||||||
Amortization of intangible assets2 | — | — | — | — | — | — | — | (2 | ) | — | (2 | ) | ||||||||||||||||
Restructuring and related costs3 | — | — | — | — | — | — | — | — | (30 | ) | (30 | ) | ||||||||||||||||
Non-GAAP Measurement | $ | 2,163 | $ | 274 | $ | 70 | $ | 285 | $ | 20 | $ | 176 | $ | 270 | $ | 105 | $ | — | $ | 1,200 | ||||||||
Net effect of deferred revenues and related cost of revenues4 | $ | 324 | $ | 29 | $ | 68 | $ | 6 | $ | 6 | $ | — | $ | — | $ | — | $ | — | $ | 109 | ||||||||
Operating Income |
Net Income | Basic Earnings per Share |
Diluted Earnings per Share |
|||||||||||||||||||||||||
GAAP Measurement | $ | 682 | $ | 564 | $ | 0.72 | $ | 0.72 | ||||||||||||||||||||
Share-based compensation1 | 249 | 249 | 0.32 | 0.32 | ||||||||||||||||||||||||
Amortization of intangible assets2 | 2 | 2 | — | — | ||||||||||||||||||||||||
Restructuring and related costs3 | 30 | 30 | 0.04 | 0.04 | ||||||||||||||||||||||||
Income tax impacts from items above5 | — | (57 | ) | (0.07 | ) | (0.07 | ) | |||||||||||||||||||||
Non-GAAP Measurement | $ | 963 | $ | 788 | $ | 1.01 | $ | 1.01 | ||||||||||||||||||||
Net effect of deferred revenues and related cost of revenues4 | $ | 215 | $ | 188 | $ | 0.24 | $ | 0.24 |
1 | Reflects expenses related to share-based compensation. | |
2 | Reflects amortization of intangible assets from purchase price accounting. | |
3 | Reflects restructuring initiatives, primarily severance and other restructuring-related costs. | |
4 | Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes. | |
5 | Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results. | |
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | ||||||||||||||||||||||||||||||
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES | ||||||||||||||||||||||||||||||
(Amounts in millions, except per share data) | ||||||||||||||||||||||||||||||
Year Ended December 31, 2021 | Net Revenues | Cost of Revenues— Product Sales: Product Costs |
Cost of Revenues— Product Sales: Software Royalties and Amortization |
Cost of Revenues—In- game/Subs/Other: Game Operations and Distribution Costs |
Cost of Revenues—In- game/Subs/Other: Software Royalties and Amortization |
Product Development |
Sales and Marketing |
General and Administrative |
Restructuring and related costs |
Total Costs and Expenses |
||||||||||||||||||||
GAAP Measurement | $ | 8,803 | $ | 649 | $ | 346 | $ | 1,215 | $ | 107 | $ | 1,337 | $ | 1,025 | $ | 788 | $ | 77 | $ | 5,544 | ||||||||||
Share-based compensation1 | — | — | (17 | ) | (7 | ) | — | (211 | ) | (44 | ) | (229 | ) | — | (508 | ) | ||||||||||||||
Amortization of intangible assets2 | — | — | — | — | (3 | ) | — | — | (7 | ) | — | (10 | ) | |||||||||||||||||
Restructuring and related costs3 | — | — | — | — | — | — | — | — | (77 | ) | (77 | ) | ||||||||||||||||||
Non-GAAP Measurement | $ | 8,803 | $ | 649 | $ | 329 | $ | 1,208 | $ | 104 | $ | 1,126 | $ | 981 | $ | 552 | $ | — | $ | 4,949 | ||||||||||
Net effect of deferred revenues and related cost of revenues4 | $ | (449 | ) | $ | (5 | ) | $ | (109 | ) | $ | 5 | $ | 7 | $ | — | $ | — | $ | — | $ | — | $ | (102 | ) | ||||||
Operating Income |
Net Income | Basic Earnings per Share |
Diluted Earnings per Share |
|||||||||||||||||||||||||||
GAAP Measurement | $ | 3,259 | $ | 2,699 | $ | 3.47 | $ | 3.44 | ||||||||||||||||||||||
Share-based compensation1 | 508 | 508 | 0.65 | 0.65 | ||||||||||||||||||||||||||
Amortization of intangible assets2 | 10 | 10 | 0.01 | 0.01 | ||||||||||||||||||||||||||
Restructuring and related costs3 | 77 | 77 | 0.10 | 0.10 | ||||||||||||||||||||||||||
Income tax impacts from items above5 | — | (98 | ) | (0.13 | ) | (0.13 | ) | |||||||||||||||||||||||
Non-GAAP Measurement | $ | 3,854 | $ | 3,196 | $ | 4.11 | $ | 4.08 | ||||||||||||||||||||||
Net effect of deferred revenues and related cost of revenues4 | $ | (347 | ) | $ | (280 | ) | $ | (0.36 | ) | $ | (0.36 | ) |
1 | Reflects expenses related to share-based compensation. | |
2 | Reflects amortization of intangible assets from purchase price accounting. | |
3 | Reflects restructuring initiatives, primarily severance and other restructuring-related costs. | |
4 | Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes. | |
5 | Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results. | |
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | |||||||||||||||||||||||||||||
OPERATING SEGMENTS INFORMATION | |||||||||||||||||||||||||||||
(Amounts in millions) | |||||||||||||||||||||||||||||
Three Months Ended | December 31, 2022 | $ Increase / (Decrease) | |||||||||||||||||||||||||||
Activision | Blizzard | King | Total | Activision | Blizzard | King | Total | ||||||||||||||||||||||
Segment Net Revenues | |||||||||||||||||||||||||||||
Net revenues from external customers | $ | 1,851 | $ | 747 | $ | 727 | $ | 3,325 | $ | 694 | $ | 360 | $ | 43 | $ | 1,097 | |||||||||||||
Intersegment net revenues1 | — | 47 | — | 47 | — | 15 | — | 15 | |||||||||||||||||||||
Segment net revenues | $ | 1,851 | $ | 794 | $ | 727 | $ | 3,372 | $ | 694 | $ | 375 | $ | 43 | $ | 1,112 | |||||||||||||
Segment operating income | $ | 1,013 | $ | 311 | $ | 310 | $ | 1,634 | $ | 395 | $ | 150 | $ | (75 | ) | $ | 470 | ||||||||||||
Operating Margin | 48.5 | % | |||||||||||||||||||||||||||
December 31, 2021 | |||||||||||||||||||||||||||||
Activision | Blizzard | King | Total | ||||||||||||||||||||||||||
Segment Net Revenues | |||||||||||||||||||||||||||||
Net revenues from external customers | $ | 1,157 | $ | 387 | $ | 684 | $ | 2,228 | |||||||||||||||||||||
Intersegment net revenues1 | — | 32 | — | 32 | |||||||||||||||||||||||||
Segment net revenues | $ | 1,157 | $ | 419 | $ | 684 | $ | 2,260 | |||||||||||||||||||||
Segment operating income | $ | 618 | $ | 161 | $ | 385 | $ | 1,164 | |||||||||||||||||||||
Operating Margin | 51.5 | % | |||||||||||||||||||||||||||
Year Ended | December 31, 2022 | $ Increase / (Decrease) | |||||||||||||||||||||||||||
Activision | Blizzard | King | Total | Activision | Blizzard | King | Total | ||||||||||||||||||||||
Segment Net Revenues | |||||||||||||||||||||||||||||
Net revenues from external customers | $ | 3,275 | $ | 1,936 | $ | 2,785 | $ | 7,996 | $ | (203 | ) | $ | 203 | $ | 205 | $ | 205 | ||||||||||||
Intersegment net revenues1 | — | 76 | — | 76 | — | (18 | ) | — | (18 | ) | |||||||||||||||||||
Segment net revenues | $ | 3,275 | $ | 2,012 | $ | 2,785 | $ | 8,072 | $ | (203 | ) | $ | 185 | $ | 205 | $ | 187 | ||||||||||||
Segment operating income | $ | 1,317 | $ | 625 | $ | 1,121 | $ | 3,063 | $ | (350 | ) | $ | (73 | ) | $ | (19 | ) | $ | (442 | ) | |||||||||
Operating Margin | 37.9 | % | |||||||||||||||||||||||||||
December 31, 2021 | |||||||||||||||||||||||||||||
Activision | Blizzard | King | Total | ||||||||||||||||||||||||||
Segment Net Revenues | |||||||||||||||||||||||||||||
Net revenues from external customers | $ | 3,478 | $ | 1,733 | $ | 2,580 | $ | 7,791 | |||||||||||||||||||||
Intersegment net revenues1 | — | 94 | — | 94 | |||||||||||||||||||||||||
Segment net revenues | $ | 3,478 | $ | 1,827 | $ | 2,580 | $ | 7,885 | |||||||||||||||||||||
Segment operating income | $ | 1,667 | $ | 698 | $ | 1,140 | $ | 3,505 | |||||||||||||||||||||
Operating Margin | 44.5 | % |
1 | Intersegment revenues reflect licensing and service fees charged between segments. |
Our operating segments are consistent with the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our chief operating decision maker (“CODM”). The CODM reviews segment performance exclusive of: the impact of the change in deferred revenues and related cost of revenues with respect to certain of our online-enabled games; share-based compensation expense (including liability awards accounted for under ASC 718); amortization of intangible assets as a result of purchase price accounting; fees and other expenses (including legal fees, costs, expenses and accruals) related to acquisitions, associated integration activities, and financings; certain restructuring and related costs; and other non-cash charges. See the following page for the reconciliation tables of segment revenues and operating income to consolidated net revenues and consolidated income before income tax expense.
Our operating segments are also consistent with our internal organization structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments.
In 2021, the Company reviewed its overall compensation structure and philosophy and began implementing changes to its compensation payments for 2021, primarily to enhance equity ownership for employees and bring our employee equity compensation more in line with current industry practice. As an aspect of this change, the Company determined to settle amounts not yet paid as of December 31, 2021 under its annual performance plans in stock as opposed to cash and further to provide such incentives at no less than target performance without regard to whether target performance was achieved, resulting in a year-end share-based compensation liability of $194 million. The changes in Q4 2021 resulted in $160 million of expense related to achievement against 2021 performance targets that would have otherwise been included in our segment operating income to instead be excluded from our 2021 segment operating income as it is now part of share-based compensation, accounted for as a liability under ASC 718. The changes increased our Activision, Blizzard, King and non-reportable segment operating income by $43 million, $25 million, $65 million, and $27 million, respectively, for the three months and year ended December 31, 2021.
Similarly, in 2022, the Company is expecting to pay out certain of its annual performance plans in stock as opposed to cash. The share-based compensation expense associated with the bonus programs for Activision, Blizzard, King and non-reportable segments was $19 million, $32 million, $4 million, and $3 million, respectively, for the three months ended December 31, 2022. The share-based compensation expense associated with the bonus programs for Activision, Blizzard, King and non-reportable segments was $37 million, $34 million, $16 million, and $24 million, respectively, for the year ended December 31, 2022.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | ||||||||||||||||
OPERATING SEGMENTS INFORMATION | ||||||||||||||||
(Amounts in millions) | ||||||||||||||||
Three Months Ended December 31, | Year Ended December 31, | |||||||||||||||
2022 | 2021 | 2022 | 2021 | |||||||||||||
Reconciliation to consolidated net revenues: | ||||||||||||||||
Segment net revenues | $ | 3,372 | $ | 2,260 | $ | 8,072 | $ | 7,885 | ||||||||
Revenues from non-reportable segments1 | 241 | 259 | 518 | 563 | ||||||||||||
Net effect from recognition (deferral) of deferred net revenues2 | (1,232 | ) | (324 | ) | (986 | ) | 449 | |||||||||
Elimination of intersegment revenues3 | (47 | ) | (32 | ) | (76 | ) | (94 | ) | ||||||||
Consolidated net revenues | $ | 2,334 | $ | 2,163 | $ | 7,528 | $ | 8,803 | ||||||||
Reconciliation to consolidated income before income tax expense: | ||||||||||||||||
Segment operating income | $ | 1,634 | $ | 1,164 | $ | 3,063 | $ | 3,505 | ||||||||
Operating income (loss) from non-reportable segments1 | (6 | ) | 14 | 22 | 2 | |||||||||||
Net effect from recognition (deferral) of deferred net revenues and related cost of revenues2 | (1,059 | ) | (215 | ) | (848 | ) | 347 | |||||||||
Share-based compensation expense4 | (161 | ) | (249 | ) | (462 | ) | (508 | ) | ||||||||
Amortization of intangible assets | (3 | ) | (2 | ) | (13 | ) | (10 | ) | ||||||||
Restructuring and related costs5 | — | (30 | ) | 3 | (77 | ) | ||||||||||
Partnership wind down and related costs6 | (27 | ) | — | (27 | ) | — | ||||||||||
Merger and acquisition-related fees and other expenses7 | (10 | ) | — | (68 | ) | — | ||||||||||
Consolidated operating income | 368 | 682 | 1,670 | 3,259 | ||||||||||||
Interest expense from debt | 27 | 27 | 108 | 108 | ||||||||||||
Other (income) expense, net | (117 | ) | 18 | (182 | ) | (13 | ) | |||||||||
Consolidated income before income tax expense | $ | 458 | $ | 637 | $ | 1,744 | $ | 3,164 |
1 | Includes other income and expenses outside of our reportable segments, including our distribution business and unallocated corporate income and expenses. | |
2 | Reflects the net effect from (deferral) of revenues and recognition of deferred revenues, along with related cost of revenues, on certain of our online-enabled products. | |
3 | Intersegment revenues reflect licensing and service fees charged between segments. | |
4 | Reflects expenses related to share-based compensation. | |
5 | Reflects restructuring initiatives, primarily severance and other restructuring-related costs. | |
6 | Reflects expenses related to the wind down of our partnership with NetEase in China in regards to licenses covering the publication of several Blizzard titles which expired in January 2023. | |
7 | Reflects fees and other expenses related to our proposed transaction with Microsoft, primarily legal and advisory fees. |
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | |||||||||||||||||||
NET REVENUES BY DISTRIBUTION CHANNEL | |||||||||||||||||||
(Amounts in millions) | |||||||||||||||||||
Three Months Ended | |||||||||||||||||||
December 31, 2022 | December 31, 2021 | $ Increase (Decrease) |
% Increase (Decrease) |
||||||||||||||||
Amount | % of Total1 | Amount | % of Total1 | ||||||||||||||||
Net Revenues by Distribution Channel | |||||||||||||||||||
Digital online channels2 | $ | 1,965 | 84 | % | $ | 1,780 | 82 | % | $ | 185 | 10 | % | |||||||
Retail channels | 114 | 5 | 125 | 6 | (11 | ) | (9 | ) | |||||||||||
Other3 | 255 | 11 | 258 | 12 | (3 | ) | (1 | ) | |||||||||||
Total consolidated net revenues | $ | 2,334 | 100 | % | $ | 2,163 | 100 | % | $ | 171 | 8 | ||||||||
Change in deferred revenues4 | |||||||||||||||||||
Digital online channels2 | $ | 1,087 | $ | 169 | |||||||||||||||
Retail channels | 137 | 151 | |||||||||||||||||
Other3 | 8 | 4 | |||||||||||||||||
Total changes in deferred revenues | $ | 1,232 | $ | 324 | |||||||||||||||
Year Ended | |||||||||||||||||||
December 31, 2022 | December 31, 2021 | $ Increase (Decrease) |
% Increase (Decrease) |
||||||||||||||||
Amount | % of Total1 | Amount | % of Total1 | ||||||||||||||||
Net Revenues by Distribution Channel | |||||||||||||||||||
Digital online channels2 | $ | 6,633 | 88 | % | $ | 7,663 | 87 | % | $ | (1,030 | ) | (13 | ) % | ||||||
Retail channels | 290 | 4 | 479 | 5 | (189 | ) | (39 | ) | |||||||||||
Other3 | 605 | 8 | 661 | 8 | (56 | ) | (8 | ) | |||||||||||
Total consolidated net revenues | $ | 7,528 | 100 | % | $ | 8,803 | 100 | % | $ | (1,275 | ) | (14 | ) | ||||||
Change in deferred revenues4 | |||||||||||||||||||
Digital online channels2 | $ | 970 | $ | (421 | ) | ||||||||||||||
Retail channels | 3 | (42 | ) | ||||||||||||||||
Other3 | 13 | 14 | |||||||||||||||||
Total changes in deferred revenues | $ | 986 | $ | (449 | ) |
1 | The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding. | |
2 | Net revenues from Digital online channels represent revenues from digitally-distributed downloadable content, microtransactions, subscriptions, and products, as well as licensing royalties. | |
3 | Net revenues from Other primarily include revenues from our distribution business, the Overwatch League, and the Call of Duty League. | |
4 | Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products. |
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | |||||||||||||||||||
NET REVENUES BY PLATFORM | |||||||||||||||||||
(Amounts in millions) | |||||||||||||||||||
Three Months Ended | |||||||||||||||||||
December 31, 2022 | December 31, 2021 | $ Increase (Decrease) |
% Increase (Decrease) |
||||||||||||||||
Amount | % of Total1 | Amount | % of Total1 | ||||||||||||||||
Net Revenues by Platform | |||||||||||||||||||
Console | $ | 558 | 24 | % | $ | 576 | 27 | % | $ | (18 | ) | (3 | ) % | ||||||
PC | 573 | 25 | 496 | 23 | 77 | 16 | |||||||||||||
Mobile and ancillary2 | 948 | 41 | 833 | 39 | 115 | 14 | |||||||||||||
Other3 | 255 | 11 | 258 | 12 | (3 | ) | (1 | ) | |||||||||||
Total consolidated net revenues | $ | 2,334 | 100 | % | $ | 2,163 | 100 | % | $ | 171 | 8 | ||||||||
Change in deferred revenues4 | |||||||||||||||||||
Console | $ | 679 | $ | 276 | |||||||||||||||
PC | 519 | 25 | |||||||||||||||||
Mobile and ancillary2 | 26 | 19 | |||||||||||||||||
Other3 | 8 | 4 | |||||||||||||||||
Total changes in deferred revenues | $ | 1,232 | $ | 324 | |||||||||||||||
Year Ended | |||||||||||||||||||
December 31, 2022 | December 31, 2021 | $ Increase (Decrease) |
% Increase (Decrease) |
||||||||||||||||
Amount | % of Total1 | Amount | % of Total1 | ||||||||||||||||
Net Revenues by Platform | |||||||||||||||||||
Console | $ | 1,753 | 23 | % | $ | 2,637 | 30 | % | $ | (884 | ) | (34 | ) % | ||||||
PC | 1,653 | 22 | 2,323 | 26 | (670 | ) | (29 | ) | |||||||||||
Mobile and ancillary2 | 3,517 | 47 | 3,182 | 36 | 335 | 11 | |||||||||||||
Other3 | 605 | 8 | 661 | 8 | (56 | ) | (8 | ) | |||||||||||
Total consolidated net revenues | $ | 7,528 | 100 | % | $ | 8,803 | 100 | % | $ | (1,275 | ) | (14 | ) | ||||||
Change in deferred revenues4 | |||||||||||||||||||
Console | $ | 313 | $ | (254 | ) | ||||||||||||||
PC | 491 | (228 | ) | ||||||||||||||||
Mobile and ancillary2 | 168 | 19 | |||||||||||||||||
Other3 | 13 | 14 | |||||||||||||||||
Total changes in deferred revenues | $ | 985 | $ | (449 | ) |
1 | The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding. | |
2 | Net revenues from Mobile and ancillary primarily include revenues from mobile devices. | |
3 | Net revenues from Other primarily include revenues from our distribution business, the Overwatch League, and the Call of Duty League. | |
4 | Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products. |
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | |||||||||||||||||||
NET REVENUES BY GEOGRAPHIC REGION | |||||||||||||||||||
(Amounts in millions) | |||||||||||||||||||
Three Months Ended | |||||||||||||||||||
December 31, 2022 | December 31, 2021 | $ Increase (Decrease) |
% Increase (Decrease) |
||||||||||||||||
Amount | % of Total1 | Amount | % of Total1 | ||||||||||||||||
Net Revenues by Geographic Region | |||||||||||||||||||
Americas | $ | 1,211 | 52 | % | $ | 1,112 | 51 | % | $ | 99 | 9 | % | |||||||
EMEA2 | 742 | 32 | 751 | 35 | (9 | ) | (1 | ) | |||||||||||
Asia Pacific | 381 | 16 | 300 | 14 | 81 | 27 | |||||||||||||
Total consolidated net revenues | $ | 2,334 | 100 | % | $ | 2,163 | 100 | % | $ | 171 | 8 | ||||||||
Change in deferred revenues3 | |||||||||||||||||||
Americas | $ | 784 | $ | 188 | |||||||||||||||
EMEA2 | 363 | 123 | |||||||||||||||||
Asia Pacific | 85 | 13 | |||||||||||||||||
Total changes in deferred revenues | $ | 1,232 | $ | 324 | |||||||||||||||
Year Ended | |||||||||||||||||||
December 31, 2022 | December 31, 2021 | $ Increase (Decrease) |
% Increase (Decrease) |
||||||||||||||||
Amount | % of Total1 | Amount | % of Total1 | ||||||||||||||||
Net Revenues by Geographic Region | |||||||||||||||||||
Americas | $ | 4,208 | 56 | % | $ | 4,931 | 56 | % | $ | (723 | ) | (15 | ) % | ||||||
EMEA2 | 2,236 | 30 | 2,797 | 32 | (561 | ) | (20 | ) | |||||||||||
Asia Pacific | 1,084 | 14 | 1,075 | 12 | 9 | 1 | |||||||||||||
Total consolidated net revenues | $ | 7,528 | 100 | % | $ | 8,803 | 100 | % | $ | (1,275 | ) | (14 | ) | ||||||
Change in deferred revenues3 | |||||||||||||||||||
Americas | $ | 609 | $ | (288 | ) | ||||||||||||||
EMEA2 | 257 | (136 | ) | ||||||||||||||||
Asia Pacific | 120 | (25 | ) | ||||||||||||||||
Total changes in deferred revenues | $ | 986 | $ | (449 | ) |
1 | The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding. | |
2 | Net revenues from EMEA consist of the Europe, Middle East, and Africa geographic regions. | |
3 | Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products. |
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | |||||||||||||||||||
EBITDA AND ADJUSTED EBITDA | |||||||||||||||||||
(Amounts in millions) | |||||||||||||||||||
March 31, 2022 |
June 30, 2022 |
September 30, 2022 |
December 31, 2022 |
Trailing Twelve Months Ended December 31, 2022 |
|||||||||||||||
GAAP Net Income | $ | 395 | $ | 280 | $ | 435 | $ | 403 | $ | 1,513 | |||||||||
Interest expense from debt | 27 | 27 | 27 | 27 | 108 | ||||||||||||||
Other income (expense), net | (13 | ) | (10 | ) | (42 | ) | (117 | ) | (182 | ) | |||||||||
Provision for income taxes | 70 | 41 | 65 | 55 | 231 | ||||||||||||||
Depreciation and amortization | 24 | 25 | 29 | 28 | 106 | ||||||||||||||
EBITDA | 503 | 363 | 514 | 396 | 1,776 | ||||||||||||||
Share-based compensation expense1 | 98 | 100 | 102 | 161 | 462 | ||||||||||||||
Restructuring and related costs2 | (2 | ) | (3 | ) | 2 | — | (3 | ) | |||||||||||
Partnership wind down and related costs3 | — | — | — | 27 | 27 | ||||||||||||||
Merger and acquisition-related fees and other expenses4 | 32 | 16 | 10 | 10 | 68 | ||||||||||||||
Adjusted EBITDA | $ | 631 | $ | 476 | $ | 628 | $ | 594 | $ | 2,330 | |||||||||
Change in deferred net revenues and related cost of revenues5 | $ | (235 | ) | $ | (1 | ) | $ | 25 | $ | 1,059 | $ | 848 |
1 | Reflects expenses related to share-based compensation. | |
2 | Reflects restructuring initiatives. | |
3 | Reflects expenses related to the wind down of our partnership with NetEase in China in regards to licenses covering the publication of several Blizzard titles which expired in January 2023. | |
4 | Reflects fees and other expenses related to our proposed transaction with Microsoft, primarily legal and advisory fees. | |
5 | Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products. | |
Trailing twelve months amounts are presented as calculated. Therefore, the sum of the four quarters, as presented, may differ due to the impact of rounding. |
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES | |||||||||||||||||||||||
OPERATING METRICS | |||||||||||||||||||||||
(Amounts in millions) | |||||||||||||||||||||||
Net Bookings1 | |||||||||||||||||||||||
Three Months Ended December 31, | Year Ended December 31, | ||||||||||||||||||||||
2022 | 2021 | $ Increase (Decrease) |
% Increase (Decrease) |
2022 | 2021 | $ Increase (Decrease) |
% Increase (Decrease) |
||||||||||||||||
Net bookings1 | $ | 3,566 | $ | 2,487 | $ | 1,079 | 43 | % | $ | 8,514 | $ | 8,354 | $ | 160 | 2 | % | |||||||
In-game net bookings2 | $ | 1,818 | $ | 1,241 | $ | 577 | 46 | % | $ | 5,382 | $ | 5,100 | $ | 282 | 6 | % |
1 | We monitor net bookings as a key operating metric in evaluating the performance of our business because it enables an analysis of performance based on the timing of actual transactions with our customers and provides more timely indications of trends in our operating results. Net bookings is the net amount of products and services sold digitally or sold-in physically in the period, and includes license fees, merchandise, and publisher incentives, among others. Net bookings is equal to net revenues excluding the impact from deferrals. | |
2 | In-game net bookings primarily includes the net amount of downloadable content and microtransactions sold during the period, and is equal to in-game net revenues excluding the impact from deferrals. |
Monthly Active Users3 | |||||||||
December 31, 2021 | March 31, 2022 | June 30, 2022 | September 30, 2022 | December 31, 2022 | |||||
Activision | 107 | 100 | 94 | 97 | 111 | ||||
Blizzard | 24 | 22 | 27 | 31 | 45 | ||||
King | 240 | 250 | 240 | 240 | 233 | ||||
Total MAUs | 371 | 372 | 361 | 368 | 389 |
3 | We monitor monthly active users (“MAUs”) as a key measure of the overall size of our user base. MAUs are the number of individuals who accessed a particular game in a given month. We calculate average MAUs in a period by adding the total number of MAUs in each of the months in a given period and dividing that total by the number of months in the period. An individual who accesses two of our games would be counted as two users. In addition, due to technical limitations, for Activision and King, an individual who accesses the same game on two platforms or devices in the relevant period would be counted as two users. For Blizzard, an individual who accesses the same game on two platforms or devices in the relevant period would generally be counted as a single user. In certain instances, we rely on third parties to publish our games. In these instances, MAU data is based on information provided to us by those third parties, or, if final data is not available, reasonable estimates of MAUs for these third-party published games. |