Sign Up for Updates

Creating the Metaverse Moment image

Creating the Metaverse Moment

Nike’s purchase this week of digital fashion start-up Rtfkt is the latest in a series of bets by companies wagering that at least part of retail’s future is in the metaverse.

In doing so, companies like Nike and others are developing metaverse platforms that will be the “next generation collectibles that merge culture and gaming” and building new foundations for digital business, Nike CEO John Donahoe said in a statement following the Rtfkt announcement. What form that takes remains for be seen, but the implications for licensing are clear.

Nike’s Metaverse
For example, Nike, in the course of a month, filed seven U.S. trademark applications indicating it will make and sell virtual branded sneakers and apparel and partnered with Roblox to launch Nikeland, a virtual world inspired by the company’s real-life headquarters in Beaverton, OR.  In buying Rtfkt, it gets a company that has partnered with artists and tech platforms on NFT projects and tested real-time augmented reality (AR) fashion on the streets of Paris. It all adds up to a metaverse in waiting.

To be sure, Nike isn’t alone in charting a metaverse course. Epic Rights, through its Fortnite game, has launched a collaboration with fashion luxury label Balenciaga, hosted virtual concerts and released thousands of “skins” for players’ characters in licensing deals with Marvel, DC Comics and others. And Roblox, which had 47.3 million daily active users as of late September and first licensed Jazwares in 2017 for collectibles based on characters within its games, has launched virtual worlds with brands ranging from Gucci to Vans. It’s all part of brands’ bids to create and sell digital clothing and other products to engaged audiences, including the much sought-after Gen Z shoppers.

Among developments:

  • Roblox further expanded its apparel partnerships in signing a deal with Ralph Lauren for an exclusive eight-piece ”Ralph Lauren Winter Escape” collection featuring its Polo, Stadium and Snow Beach labels.
  • Fortnite is expected to return with its 14-day Winterfest 2021 event today (Dec. 16), that will include the Fortnite X Matrix that will feature virtual goods like skins and pickaxes and is launching with the film The Matrix Resurrections slated for release on Dec. 22. Fortnite, which has a total registered player base of more than 350 million and a record of 15.3 million concurrent players, had 1,191 skins, many of them licensed, available as of October.
  • Universal Music Group is hitching its wagon firmly to the metaverse train. The company is working with avatar developer Genies to create digital versions of its artists (Justin Bieber, Sean Mendes and others), as well as NFT outfits, for use in virtual worlds.
  • WildBrain’s Teletubbies, which first rose to popularity in late 1990s, will have a metaverse moment. Azerion, the digital entertainment and media platform behind popular online games Habbo and Hotel Hideaway, has included Teletubbies  in the metaverse to celebrate the brand’s 25th anniversary in 2022. The partnership with Azerion is being managed by Teletubbies licensee Bare Tree Media.

become a member today

learn more

  • Copyright © 2024 Licensing International
  • Translation provided by Google Translate, please pardon any shortcomings

    int(217)