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Electronic Arts Delivers Strong Q1 with Broad-Based Portfolio Performance image

Electronic Arts Delivers Strong Q1 with Broad-Based Portfolio Performance

New Battlefield 6 Reveal Just Days Away

Electronic Arts Inc. released preliminary financial results for its first quarter ended June 30, 2025.

“We delivered a strong start to FY26, outperforming expectations ahead of what will be the most exciting launch slate in EA’s history,” said Andrew Wilson, CEO of Electronic Arts. “From deepening player engagement in EA SPORTS to gearing up for Battlefield 6 and skate., we’re scaling our global communities and continuing to shape the future of interactive entertainment.”

“We exceeded the high end of our guidance in Q1 highlighting the resilience of our live services and the breadth of our portfolio,” said Stuart Canfield, CFO of Electronic Arts. “With strong fundamentals and a robust pipeline ahead, we remain confident in our full-year guidance and long-term margin framework.”

Selected Operating Highlights and Metrics

  • Net bookings 1 for the quarter totaled $1.298 billion, exceeding the high end of the guidance range of $1.275 billion.
  • Q1 performance saw better-than-expected contributions from many areas in our portfolio, including EA SPORTS, Apex Legends, and catalog.
  • Global Football delivered year-over-year growth in net bookings, highlighted by a record quarter in FC Mobile net bookings.
  • EA SPORTS F1 25 delivered strong year-over-year net bookings growth, supported by an enhanced gameplay experience, including real-world integration with “ F1 The Movie”.

Selected Financial Highlights and Metrics

  • Net revenue was $1.671 billion for the quarter.
  • Net cash provided by operating activities was $17 million for the quarter and $1.976 billion for the trailing twelve months.
  • EA repurchased 3.0 million shares for $375 million during the quarter, bringing the total for the trailing twelve months to 17.8 million shares for $2.500 billion.

Dividend

EA has declared a quarterly cash dividend of $0.19 per share of the Company’s common stock. The dividend is payable on September 17, 2025 to stockholders of record as of the close of business on August 27, 2025.

Business Outlook as of July 29, 2025

Fiscal Year 2026 Expectations

Our outlook for fiscal year 2026 provided on May 6, 2025 remains unchanged.

  • Net bookings is expected to be approximately $7.600 billion to $8.000 billion.
  • Net revenue is expected to be approximately $7.100 billion to $7.500 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately $500 million.
  • GAAP operating expenses are expected to be approximately $4.470 billion to $4.570 billion.
  • Net income is expected to be approximately $795 million to $974 million.
  • Diluted earnings per share is expected to be approximately $3.09 to $3.79.
  • Operating cash flow is expected to be approximately $2.200 billion to $2.400 billion.
  • The Company estimates a share count of 257 million for purposes of calculating diluted earnings per share.
  • The Company intends to return at least 80% of free cash flow with stock repurchases and dividends through fiscal year 2027.

Q2 Fiscal Year 2026 Expectations – Ending September 30, 2025

  • Net bookings is expected to be approximately $1.800 billion to $1.900 billion.
    • The Company expects a more normalized curve for College Football full game sales, partially offset by the launch of Madden NFL 26. Expectations are that early momentum in Apex Legends and catalog continues.
    • This guidance includes a four-point year-over-year headwind related to phasing of the EA SPORTS FC 26 Ultimate Edition content, which will largely be recognized in Q3.
  • Net revenue is expected to be approximately $1.750 billion to $1.850 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately $50 million.
  • GAAP operating expenses are expected to be approximately $1.215 billion to $1.235 billion.
    • Year-over-year growth in expenses is largely driven by marketing related to upcoming launches, notably Battlefield 6.
  • Net income is expected to be approximately $73 million to $117 million.
  • Diluted earnings per share is expected to be approximately $0.29 to $0.46.
  • The Company estimates a share count of 253 million for purposes of calculating diluted earnings per share.

Quarterly Financial Highlights

Three Months Ended

June 30,

2025

2024

(in $ millions, except per share amounts)

Full game

289

250

Live services and other

1,382

1,410

Total net revenue

1,671

1,660

Net income

201

280

Diluted earnings per share

0.79

1.04

Operating cash flow

17

120

Value of shares repurchased

375

375

Number of shares repurchased

3.0

2.8

Cash dividend paid

48

50

Trailing Twelve Months Financial Highlights

Twelve Months Ended

June 30,

2025

2024

(in $ millions)

Full game

2,041

1,822

Live services and other

5,433

5,476

Total net revenue

7,474

7,298

Net income

1,042

1,151

Operating cash flow

1,976

2,076

Value of shares repurchased

2,500

1,350

Number of shares repurchased

17.8

10.2

Operating Metric

The following is a calculation of our total net bookings for the periods presented:

Three Months Ended

June 30,

Twelve Months Ended

June 30,

2025

2024

2025

2024

(in $ millions)

Total net revenue

1,671

1,660

7,474

7,298

Change in deferred net revenue (online-enabled games)

(373

)

(398

)

(83

)

(184

)

Total net bookings

1,298

1,262

7,391

7,114

 

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in $ millions, except per share data)

Three Months Ended
June 30,

2025

2024

Net revenue

1,671

1,660

Cost of revenue

279

263

Gross profit

1,392

1,397

Operating expenses:

Research and development

706

629

Marketing and sales

214

205

General and administrative

184

180

Amortization of intangibles

17

17

Restructuring

2

Total operating expenses

1,121

1,033

Operating income

271

364

Interest and other income (expense), net

2

30

Income before provision for income taxes

273

394

Provision for income taxes

72

114

Net income

201

280

Earnings per share

Basic

0.80

1.05

Diluted

0.79

1.04

Number of shares used in computation

Basic

251

266

Diluted

254

268

Results (in $ millions, except per share data)

The following table reports the variance of the actuals versus our guidance provided on May 6, 2025 for the three months ended June 30, 2025 plus a comparison to the actuals for the three months ended June 30, 2024.

Three Months Ended June 30,

2025 Guidance (Mid-Point)

2025 Actuals

2024 Actuals

Variance

Net revenue

Net revenue

1,600

71

1,671

1,660

GAAP-based financial data

Change in deferred net revenue (online-enabled games)1

(375

)

2

(373

)

(398

)

Cost of revenue

Cost of revenue

275

4

279

263

GAAP-based financial data

Acquisition-related expenses

(10

)

(10

)

(10

)

Stock-based compensation

(5

)

2

(3

)

(4

)

Operating expenses

Operating expenses

1,115

6

1,121

1,033

GAAP-based financial data

Acquisition-related expenses

(20

)

3

(17

)

(17

)

Restructuring and related charges

(6

)

Stock-based compensation

(145

)

(4

)

(149

)

(139

)

Income before tax

Income before tax

211

62

273

394

GAAP-based financial data

Acquisition-related expenses

30

(3

)

27

27

Change in deferred net revenue (online-enabled games)1

(375

)

2

(373

)

(398

)

Restructuring and related charges

6

Stock-based compensation

150

2

152

143

Tax rate used for management reporting

19

%

19

%

19

%

Earnings per share

Basic

0.58

0.22

0.80

1.05

Diluted

0.58

0.21

0.79

1.04

Number of shares used in computation

Basic

253

(2

)

251

266

Diluted

255

(1

)

254

268

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in $ millions)

June 30, 2025

March 31, 20252

ASSETS

Current assets:

Cash and cash equivalents

1,518

2,136

Short-term investments

112

112

Receivables, net

533

679

Other current assets

382

349

Total current assets

2,545

3,276

Property and equipment, net

592

586

Goodwill

5,389

5,376

Acquisition-related intangibles, net

271

293

Deferred income taxes, net

2,462

2,420

Other assets

440

417

TOTAL ASSETS

11,699

12,368

LIABILITIES AND STOCKHOLDERS’ EQUITY

Current liabilities:

Accounts payable, accrued, and other current liabilities

1,306

1,359

Deferred net revenue (online-enabled games)

1,334

1,700

Senior notes, current, net

400

400

Total current liabilities

3,040

3,459

Senior notes, net

1,484

1,484

Income tax obligations

647

594

Other liabilities

446

445

Total liabilities

5,617

5,982

Stockholders’ equity:

Common stock

3

3

Retained earnings

6,241

6,470

Accumulated other comprehensive loss

(162

)

(87

)

Total stockholders’ equity

6,082

6,386

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

11,699

12,368

2Derived from audited consolidated financial statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in $ millions)

Three Months Ended June 30,

2025

2024

OPERATING ACTIVITIES

Net income

201

280

Adjustments to reconcile net income to net cash provided by operating activities:

Depreciation, amortization, accretion and impairment

79

80

Stock-based compensation

152

143

Change in assets and liabilities

Receivables, net

145

132

Other assets

(55

)

58

Accounts payable, accrued, and other liabilities

(98

)

(158

)

Deferred income taxes, net

(40

)

(13

)

Deferred net revenue (online-enabled games)

(367

)

(402

)

Net cash provided by operating activities

17

120

INVESTING ACTIVITIES

Capital expenditures

(72

)

(67

)

Proceeds from maturities and sales of short-term investments

42

128

Purchase of short-term investments

(42

)

(130

)

Acquisitions, net of cash acquired

(17

)

Net cash used in investing activities

(89

)

(69

)

FINANCING ACTIVITIES

Cash dividends paid

(48

)

(50

)

Cash paid to taxing authorities for shares withheld from employees

(145

)

(121

)

Common stock repurchases and excise taxes paid

(375

)

(375

)

Net cash used in financing activities

(568

)

(546

)

Effect of foreign exchange on cash and cash equivalents

22

(5

)

Change in cash and cash equivalents

(618

)

(500

)

Beginning cash and cash equivalents

2,136

2,900

Ending cash and cash equivalents

1,518

2,400

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions, except per share data)

Q1

Q2

Q3

Q4

Q1

YOY %

FY25

FY25

FY25

FY25

FY26

Change

Net revenue

Net revenue

1,660

2,025

1,883

1,895

1,671

1

%

GAAP-based financial data

Change in deferred net revenue (online-enabled games)1

(398

)

54

332

(96

)

(373

)

Gross profit

Gross profit

1,397

1,569

1,427

1,527

1,392

Gross profit (as a % of net revenue)

84

%

78

%

76

%

81

%

83

%

GAAP-based financial data

Acquisition-related expenses

10

10

10

10

10

Change in deferred net revenue (online-enabled games)1

(398

)

54

332

(96

)

(373

)

Stock-based compensation

4

4

3

3

3

Operating income

Operating income

364

384

377

395

271

(26

%)

Operating income (as a % of net revenue)

22

%

19

%

20

%

21

%

16

%

GAAP-based financial data

Acquisition-related expenses

27

27

26

27

27

Change in deferred net revenue (online-enabled games)1

(398

)

54

332

(96

)

(373

)

Restructuring and related charges

6

52

4

Stock-based compensation

143

174

163

162

152

Net income

Net income

280

294

293

254

201

(28

%)

Net income (as a % of net revenue)

17

%

15

%

16

%

13

%

12

%

GAAP-based financial data

Acquisition-related expenses

27

27

26

27

27

Change in deferred net revenue (online-enabled games)1

(398

)

54

332

(96

)

(373

)

Restructuring and related charges

6

52

4

Stock-based compensation

143

174

163

162

152

Tax rate used for management reporting

19

%

19

%

19

%

19

%

19

%

Diluted earnings per share

1.04

1.11

1.11

0.98

0.79

(24

%)

Number of shares used in computation

Basic

266

264

262

257

251

Diluted

268

266

265

259

254

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

Q1

Q2

Q3

Q4

Q1

YOY %

FY25

FY25

FY25

FY25

FY26

Change

QUARTERLY NET REVENUE PRESENTATIONS

Net revenue by composition

Full game downloads

190

475

446

367

233

23

%

Packaged goods

60

241

153

70

56

(7

%)

Full game

250

716

599

437

289

16

%

Live services and other

1,410

1,309

1,284

1,458

1,382

(2

%)

Total net revenue

1,660

2,025

1,883

1,895

1,671

1

%

Full game

15

%

35

%

32

%

23

%

17

%

Live services and other

85

%

65

%

68

%

77

%

83

%

Total net revenue %

100

%

100

%

100

%

100

%

100

%

GAAP-based financial data

Full game downloads

(47

)

70

25

(27

)

(46

)

Packaged goods

(35

)

46

9

(26

)

(29

)

Full game

(82

)

116

34

(53

)

(75

)

Live services and other

(316

)

(62

)

298

(43

)

(298

)

Total change in deferred net revenue (online-enabled games) by composition1

(398

)

54

332

(96

)

(373

)

Net revenue by platform

Console

1,005

1,374

1,215

1,182

1,007

PC & Other

365

364

392

426

374

2

%

Mobile

290

287

276

287

290

Total net revenue

1,660

2,025

1,883

1,895

1,671

1

%

GAAP-based financial data

Console

(328

)

108

275

(86

)

(317

)

PC & Other

(70

)

(37

)

33

(11

)

(54

)

Mobile

(17

)

24

1

(2

)

Total change in deferred net revenue (online-enabled games) by platform1

(398

)

54

332

(96

)

(373

)

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

Q1

Q2

Q3

Q4

Q1

YOY %

FY25

FY25

FY25

FY25

FY26

Change

CASH FLOW DATA

Investing cash flow

(69

)

(46

)

(62

)

214

(89

)

Investing cash flow – TTM

(232

)

(215

)

(226

)

37

17

107

%

Financing cash flow

(546

)

(402

)

(504

)

(1,411

)

(568

)

Financing cash flow – TTM

(1,688

)

(1,739

)

(1,812

)

(2,863

)

(2,885

)

(71

%)

Operating cash flow

120

234

1,176

549

17

Operating cash flow – TTM

2,076

2,198

2,110

2,079

1,976

(5

%)

Capital expenditures

67

50

50

54

72

Capital expenditures – TTM

221

220

218

221

226

2

%

Free cash flow3

53

184

1,126

495

(55

)

Free cash flow3 – TTM

1,855

1,978

1,892

1,858

1,750

(6

%)

Common stock repurchases and excise taxes paid

375

375

383

1,375

375

Cash dividends paid

50

51

50

48

48

(4

%)

DEPRECIATION

Depreciation expense

51

51

51

51

52

2

%

BALANCE SHEET DATA

Cash and cash equivalents

2,400

2,197

2,776

2,136

1,518

Short-term investments

366

366

379

112

112

Cash and cash equivalents, and short-term investments

2,766

2,563

3,155

2,248

1,630

(41

%)

Receivables, net

433

1,012

742

679

533

23

%

STOCK-BASED COMPENSATION

Cost of revenue

4

4

3

3

3

Research and development

101

122

119

115

110

Marketing and sales

12

16

14

14

12

General and administrative

26

32

27

30

27

Total stock-based compensation

143

174

163

162

152

RESTRUCTURING AND RELATED CHARGES

Restructuring

2

51

1

3

Office space reductions

4

1

(1

)

1

Total restructuring and related charges

6

52

4

3Free cash flow is defined as Operating cash flow less Capital expenditures.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Reconciliation of GAAP to Non-GAAP Financial Measures

(in $ millions)

The following table provides a reconciliation of non-GAAP operating income and margin to their most directly comparable GAAP financial measure for the three months ended June 30, 2025 plus a comparison to the actuals for the three months ended June 30, 2024.

Three Months Ended

June 30

2025

2024

YOY % Change

Net revenue

1,671

1,660

1

%

GAAP operating income

271

364

(26

%)

Acquisition-related expenses

27

27

Restructuring and related charges

6

Stock-based compensation

152

143

Non-GAAP operating income

450

540

(17

%)

GAAP operating margin

16.2

%

21.9

%

Non-GAAP operating margin

26.9

%

32.5

%

Impact from change in deferred net revenue (online-enabled games)

(2,100 bps)

(2,120 bps)

ELECTRONIC ARTS INC. AND SUBSIDIARIES

GAAP Guidance to Non-GAAP Guidance

(in $ millions)

The following table provides GAAP to Non-GAAP reconciliation of the Company’s FY26 guidance.

Twelve Months Ending March 31, 2026

GAAP-Based Financial Data

GAAP-Based Financial Data

A

B

C

GAAP Guidance Range

Acquisition-related expenses5

Stock-based compensation5

Non-GAAP Guidance Range = A + B +C

Change in deferred net revenue (online-enabled games)5

Net revenue

7,100

to

7,500

7,100

to

7,500

500

Cost of revenue

1,475

to

1,515

(40)

(15)

1,420

to

1,460

Operating expense

4,470

to

4,570

(70)

(650)

3,750

to

3,850

Operating margin

16.3

%

to

18.9

%

150 bps

910 bps

27.2

%

to

29.2

%

480 bps to 440 bps

Income before provision for income taxes

1,136

to

1,391

110

665

1,911

to

2,166

500

Net income4

795

to

974

Number of shares used in computation:

Diluted

257

4 The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan and analyze future periods.

5 The mid-point of the range has been used for purposes of presenting reconciling items to operating margin.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

GAAP-Based Financial Data for Guidance

(in $ millions)

The following table provides supplemental information to the Company’s Q2 FY26 guidance.

Three Months Ending September 30, 2025

GAAP-Based Financial Data

GAAP Guidance Range

Acquisition-related expenses

Stock-based compensation

Change in deferred net revenue (online-enabled games)

Net revenue

1,750

to

1,850

50

Cost of revenue

430

to

450

(10)

(5)

Operating expense

1,215

to

1,235

(20)

(170)

Income before provision for income taxes

104

to

167

30

175

50

Net income4

73

to

117

Number of shares used in computation:

Diluted

253

 

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