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Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Year 2022 image

Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Year 2022

AAP net revenue increased 4% to $3.50 billion

GAAP net income per diluted share was $3.58

GAAP net cash provided by operating activities for the twelve-months ended March 31, 2022 was $258.0 million

Adjusted Unrestricted Operating Cash Flow (Non-GAAP) for the twelve-months ended March 31, 2022 was $424.9 million

Net Bookings were $3.41 billion

New York, NY — Take-TwoSoftware, Inc.  reported strong results for the fourth quarter and its fiscal year 2022, ended March 31, 2022. In addition, the Company provided its initial outlook on a standalone basis for its fiscal year 2023, ending March 31, 2023 and fiscal first quarter 2023, ending June 30, 2022. For further information, please see the fourth quarter fiscal 2022 results slide deck posted to the Company’s investor relations website at http://ir.take2games.com.

Fourth Quarter Fiscal 2022 Financial Highlights

GAAP net revenue increased 11% to $930.0 million, as compared to $839.4 million in last year’s fiscal fourth quarter. Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content and in-game purchases) increased 1% and accounted for 63% of total GAAP net revenue. Digitally-delivered GAAP net revenue increased 9% to $833.3 million, as compared to $768.0 million in last year’s fiscal fourth quarter, and accounted for 90% of total GAAP net revenue. The largest contributors to GAAP net revenue were NBA® 2K22 and NBA 2K21; Grand Theft Auto® Online and Grand Theft Auto V; Tiny Tina’s Wonderlands®; Red Dead Redemption® 2 and Red Dead Online; WWE® 2K22; Top Eleven®; and Two Dots®.

GAAP net income was $111.0 million, or $0.95 per diluted share, as compared to $218.8 million, or $1.88 per diluted share, for the comparable period last year.

The following data, together with a management reporting tax rate of 16%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

    Three Months Ended March 31, 2022
        Financial Data
    Statement

of

Operations

  Change in

deferred net

revenue and

related cost of

goods sold

  Stock-based

compensation

  Impact of

business

reorganization

  Amortization

and

impairment

of acquired

intangibles

  Business

acquisition

  Loss on

long-term

investments,

net

  Other
Net revenue   $930,004   (84,225)                        
Cost of goods sold   398,625   (17,317)   (16,549)       (13,170)            
Gross profit   531,379   (66,908)   16,549       13,170            
Operating expenses   402,515       (23,879)   (303)   (1,654)   (33,289)        
Income from operations   128,864   (66,908)   40,428   303   14,824   33,289        
Interest and other, net   (6,984)   1,635               6,475       (279)
Gain (loss) on long-term investments, net   (39)                       39    
Income before income taxes   121,841   (65,273)   40,428   303   14,824   39,764   39   (279)

In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 116.8 million.

Fiscal Fourth Quarter Operational Metric – Net Bookings

Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.

During fiscal fourth quarter 2022, total Net Bookings grew 8% to $845.8 million, as compared to $784.5 million during last year’s fiscal fourth quarter. Net Bookings from recurrent consumer spending decreased 6% and accounted for 60% of total Net Bookings. Digitally-delivered Net Bookings were up 4% to $765.8 million, as compared to $738.4 million in last year’s fiscal fourth quarter, and accounted for 91% of total Net Bookings. The largest contributors to Net Bookings were NBA 2K22; Grand Theft Auto Online and Grand Theft Auto V; Tiny Tina’s Wonderlands; WWE 2K22; Red Dead Redemption 2 and Red Dead Online; Top Eleven; Two Dots; and Grand Theft Auto: The Trilogy – The Definitive Edition.

Catalog accounted for $494.9 million of Net Bookings led by Grand Theft Auto, Red Dead Redemption, Top Eleven, Borderlands®, Two Dots, NBA 2K, and Dragon City®.

Fiscal Year 2022 Financial Highlights

GAAP net revenue increased 4% to $3.50 billion, as compared to $3.37 billion in fiscal year 2021. Recurrent consumer spending increased 6% and accounted for 65% of total GAAP net revenue. Digitally-delivered GAAP net revenue increased 6% to $3.15 billion, as compared to $2.97 billion in fiscal year 2021, and accounted for 90% of total GAAP net revenue. The largest contributors to GAAP net revenue were NBA 2K22 and NBA 2K21; Grand Theft Auto Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; Grand Theft Auto: The Trilogy – The Definitive Edition; Borderlands 3; Two Dots; and Tiny Tina’s Wonderlands.

GAAP net income was $418.0 million, or $3.58 per diluted share, as compared to $588.9 million, or $5.09 per diluted share, for the comparable period last year.

During the twelve-month period ended March 31, 2022, GAAP net cash provided by operating activities was $258.0 million, as compared to $912.3 million in the same period last year. During the twelve-month period ended March 31, 2022, Adjusted Unrestricted Operating Cash Flow (Non-GAAP), which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, was $424.9 million, as compared to $920.3 million in the same period last year (please see the section below titled “Non-GAAP Financial Measure” for additional information). As of March 31, 2022, the Company had cash and short-term investments of $2.6 billion.

The following data, together with a management reporting tax rate of 16%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

    Twelve Months Ended March 31, 2022    
        Financial Data    
    Statement

of

Operations

  Change in

deferred net

revenue and

related cost of

goods sold

  Stock-based

compensation

  Impact of

business

reorganization

  Amortization

and

impairment

of acquired

intangibles

  Business

acquisition

  Gain on

long-term

investments,

net

  Other
Net revenue   $3,504,800   (96,616)                        
Cost of goods sold   1,535,401   (11,785)   (48,381)       (50,751)            
Gross profit   1,969,399   (84,831)   (48,381)       (50,751)            
Operating expenses   1,495,804       (134,588)   (849)   (12,105)   (72,819)        
Income from operations   473,595   (84,831)   182,969   (849)   62,856   72,819        
Interest and other, net   (14,212)   2,999               6,475       (279)
Gain (loss) on long-term investments, net   6,015                       (6,015)    
Income before income taxes   465,398   (81,832)   182,969   849   62,856   79,294   (6,015)   (279)

In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 116.8 million.

Fiscal Year 2022 Operational Metric – Net Bookings

Total Net Bookings declined 4% to $3.41 billion, as compared to $3.55 billion in fiscal year 2021. Net Bookings from recurrent consumer spending decreased 6% and accounted for 64% of total Net Bookings. Digitally-delivered Net Bookings decreased 2% to $3.08 billion, as compared to $3.15 billion in fiscal year 2021, and accounted for 91% of total Net Bookings. The largest contributors to Net Bookings were NBA 2K22 and NBA 2K21; Grand Theft Auto Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; Borderlands 3; Grand Theft Auto: The Trilogy – The Definitive Edition; Top Eleven; and Two Dots.

Management Comments

“Our strong fourth quarter results concluded another highly successful year for our Company, during which we delivered Net Bookings of $3.4 billion,” said Strauss Zelnick, Chairman and CEO of Take-Two. “In addition to our outstanding financial results, I am pleased that we took pivotal steps to position our organization for the long term by investing in talent, broadening our portfolio further, and agreeing upon our transformational pending combination with Zynga, which has the potential to exponentially increase our Net Bookings from mobile, while also enabling us to deliver substantial cost synergies and revenue opportunities.”

“For fiscal 2023, we expect to deliver a new record of $3.75 to $3.85 billion in Net Bookings on a standalone basis. As we execute on our organic growth initiatives, while unlocking new opportunities presented by our pending transaction with Zynga, we believe that we can broaden our portfolio and capitalize further on new platforms, business models, emerging markets, and distribution channels. As we deliver on these growth drivers, we believe that Take-Two remains incredibly well-positioned to increase its scale and prominence in the industry, expand its margins, and deliver long-term value for our shareholders.”

COVID-19 Update

At Take-Two, our number one priority has remained the health and safety of our employees and their families. The majority of our global offices have reopened. However, given the evolving dynamics of the COVID-19 pandemic, we are strictly following protocols from local governments and health officials to ensure that we are adhering to their safety standards.

Due to the shelter-in-place orders that began in calendar year 2020, we experienced heightened levels of engagement and Net Bookings growth during our fiscal 2021 period. As the return to normalcy continues to unfold, the impact to our business, operations and financial results will depend on numerous evolving factors that we are not able to predict. The key risks to our business are set forth under the heading “Cautionary Note Regarding Forward-Looking Statements” in this release and in Take-Two’s Annual Report on Form 10-K for the fiscal year ended March 31, 2022.

Business and Product Highlights

Since January 1, 2022:

Take-Two:

  • On January 9th, Take-Two entered into a definitive agreement, under which Take-Two will acquire all of the outstanding shares of Zynga. The transaction, which is anticipated to close on May 23, 2022, is subject to the approval of both Take-Two and Zynga stockholders and the satisfaction of other customary closing conditions.
  • On April 7th, Take-Two announced that it agreed to sell, in an underwritten public offering, $2.7 billion aggregate principal amount of its Senior Notes, consisting of $1.0 billion of its 3.300% Senior Notes due 2024, $600 million of its 3.550% Senior Notes due 2025, $600 million of its 3.700% Senior Notes due 2027 and $500 million of its 4.000% Senior Notes due 2032. The Company intends to use a portion of the net proceeds from the offering, together with cash on hand, to fund the cash portion of the consideration for its pending acquisition of Zynga and the expected settlement of the outstanding convertible notes issued by Zynga, and related costs and expenses. Any remaining net proceeds will be used for general corporate purposes. If the acquisition is not consummated on or prior to January 9, 2023, or is terminated prior to such date, the Company will be required to redeem the Senior Notes.

Rockstar Games:

  • On February 11th, Rockstar Games released the physical version of Grand Theft Auto: The Trilogy – The Definitive Edition for Nintendo Switch.
  • On March 15th, Rockstar Games launched Grand Theft Auto V digitally on PlayStation 5 and Xbox Series X|S, featuring access to Grand Theft Auto Online, high-end PC visuals, technical enhancements of the latest consoles, and Story Mode progress transfers for PlayStation 4 and Xbox One players.
  • On March 15th, Grand Theft Auto Online was made available as a standalone title for PlayStation 5 and Xbox Series X|S, in addition to being accessible as part of Grand Theft Auto V on either platform, with graphical and technical enhancements, a new Career Builder, new menu design, five new vehicles, an exclusive vehicle for returning players, online character transfers for PlayStation 4 and Xbox One players, and Hao’s Special Works – a shop where players can purchase new modifications for select vehicles to improve driving performance, customization options and more.
  • On March 29th, Rockstar Games launched GTA+, a membership program exclusive to Grand Theft Auto Online players on PlayStation 5 and Xbox Series X|S, featuring a range of valuable benefits, including a monthly recurring GTA$500,000 deposit, upgrades, Members-only discounts, GTA$ and RP bonuses, and more each month.
  • Throughout the period, Rockstar Games continued to support Grand Theft Auto Online with new vehicles, rewards, and the Adversary Mode Double Down – featuring Grand Theft Auto V’s Franklin Clinton and Lamar Davis as playable characters.

2K:

  • Continued to drive engagement for NBA 2K22 with the launch of new seasons that feature new music and content, as well as seasonal updates across MyCAREER, MyTEAM, and The W modes.
  • On March 11th, 2K and Visual Concepts launched WWE 2K22, the newest installment of the flagship WWE video game series, which received the highest Metacritic critic scores in franchise history. Featuring Rey Mysterio® on the cover in celebration of his 20th anniversary as a WWE Superstar, the game features a top-to-bottom overhaul, including a redesigned engine and gameplay, the most stunning WWE 2K graphics to date, intuitive and accessible controls, multiple new fan-requested game modes, and an immersive presentation and camera angles throughout. WWE 2K22 also features a diverse soundtrack curated by Executive Soundtrack Producer Machine Gun Kelly, who will be available in a future downloadable content pack as a playable character. The first DLC pack for WWE 2K22 launched on April 26th, featuring fan-favorite WWE Legends Yokozuna and Rikishi, “The Samoan Bulldozer” Umaga, current Raw Superstar Omos, and rising NXT star Kacy Catanzaro.
  • Additionally, there were updates to WWE SuperCard, including the WrestleMania 38 card tier, which includes more than 70 new cards featuring fan-favorite WWE Superstars, Legends and Hall of Famers.
  • On March 25th, 2K and Gearbox Software released Tiny Tina’s Wonderlands, an all-new, fantasy-fueled looter shooter game from the unpredictable mind of Tiny Tina, which supports crossplay between Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, and PC via the Epic Games Store. Game Informer awarded the game a 9.5 out of 10, calling it “a spellbinding hit” and “Gearbox Software’s best game.” COGconnected noted it’s “a worthy new IP,” while ComicBook.com described it as “a fantastic fantasy twist” and IGN called out the “excellent, laugh-out-loud writing.”
  • To drive further engagement for Tiny Tina’s Wonderlands, 2K and Gearbox Software released Coiled Captors on April 21st, the first of four exciting post-launch content drops in the game’s Season Pass.
  • On March 17th, 2K and Supermassive Games announced that they will release The Quarry on June 10th, featuring an iconic ensemble cast of Hollywood stars and celebrities, including David ArquetteAriel WinterJustice SmithBrenda SongLance HenriksenLin Shaye, and more. The title is an all-new horror narrative game where your every choice, big or small, shapes your story and determines who lives to tell the tale.
  • On April 21st, Gearbox confirmed that a new game from the Tales from the Borderlands series will be releasing this fiscal year. Developed by Gearbox and published by 2K, the title will feature all new characters and stories set in the Borderlands universe.
  • On April 21st, Firaxis released XCOM 2 Collection on Epic Games Store. The XCOM 2 Collection includes the award-winning strategy game XCOM 2, the War of the Chosen expansion, and DLC packs (Resistance Warrior Pack, Anarchy’s Children, Alien Hunters, Shen’s Last Gift and Tactical Legacy Pack) for a bundled discount.

Private Division:

  • On February 8th, Roll7 and Private Division launched OlliOlli World, the skateboarding action-platformer digitally for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC via Steam and Nintendo Switch. OlliOlli World marks a bold new direction for the OlliOlli franchise and has received much critical praise for the unique art style and tight gameplay mechanics. The title will be supported with its first expansion, VOID Riders, in the first half of fiscal 2023.
  • On March 16th, Private Division announced that they have signed four new publishing agreements with leading independent developers Die Gute Fabrik, Evening Star, Piccolo Studio, and Yellow Brick Games.

Outlook for Fiscal 2023

Take-Two is providing its initial outlook for the fiscal year ending March 31, 2023 and fiscal first quarter ending June 30, 2022:

Fiscal Year Ending March 31, 2023

  • This initial outlook does not include Zynga Inc. in our projected results or the interest expense on the Senior notes the Company issued in April 2022 to fund the cash portion for the pending combination with Zynga Inc.
  • GAAP net revenue is expected to range from $3.67 to $3.77 billion
  • GAAP net income is expected to range from $223 to $252 million(1)
  • GAAP diluted net income per share is expected to range from $1.90 to $2.15(1)
  • Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 117.0 million (2)
  • Net cash provided by operating activities is expected to be over $390 million
  • Adjusted Unrestricted Operating Cash Flow (Non-GAAP) is expected to be over $350 million (3)
  • Capital expenditures are expected to be approximately $120 million
  • Net Bookings (Operational Metric) are expected to range from $3.75 to $3.85 billion

The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

    Twelve Months Ending March 31, 2023
        Financial Data
$ in millions   GAAP outlook (4)   Change in

deferred net

revenue and

related cost of

goods sold

  Stock-based

compensation

    Amortization and

impairment of

acquired

intangibles

  Reorganization &

acquisition

Net revenue   $3,670 to $3,770   $80              
Cost of goods sold   $1,658 to $1,703   $5   $(29)     $(46)    
Operating expenses   $1,735 to $1,755       $(123)     $(2)   $(30)
Interest and other, net   $9                 $(12)
Income before income taxes   $268 to $303   $75   $152     $48   $42

First Quarter Ending June 30, 2022

  • This initial outlook does not include Zynga Inc. in our projected results or the interest expense on the Senior notes the Company issued in April 2022 to fund the cash portion for the pending combination with Zynga Inc.
  • GAAP net revenue is expected to range from $810 to $860 million
  • GAAP net income is expected to range from $94 to $105 million(1)
  • GAAP diluted net income per share is expected to range from $0.80 to $0.90(1)
  • Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 116.9 million (5)
  • Net Bookings (Operational Metric) are expected to range from $700 to $750 million

The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

    Three Months Ending June 30, 2022
        Financial Data
$ in millions   GAAP outlook (4)   Change in deferred

net revenue and

related cost of goods

sold

  Stock-based

compensation

  Amortization of

intangible assets

  Reorganization &

Acquisition

Net revenue   $810 to $860   $(110)            
Cost of goods sold   $303 to $329   $(7)   $(5)   $(14)    
Operating expenses   $387 to $397       $(31)   $(1)   $(15)
Interest and other, net   $7               $(8)
Income before income taxes   $113 to $127   $(103)   $36   $15   $23
1) The effective tax rate utilized for our GAAP net income outlook does not reflect U.S. tax law changes that went into effect on April 1, 2022 for the Company requiring the capitalization and amortization of research and development costs rather than deduction of such costs in the year incurred for U.S. tax purposes, the potentially significant adverse impact of which we are still reviewing.
2) Includes 115.8 million basic shares and 1.2 million shares representing the potential dilution from unvested employee stock grants.
3) Adjusted for changes in restricted cash.
4) The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.
5) Includes 115.6 million basic shares and 1.3 million shares representing the potential dilution from unvested employee stock grants.

Key assumptions and dependencies underlying the Company’s outlook include: the timely delivery of the titles included in this financial outlook; a stable economic environment; continued consumer acceptance of Xbox One and PlayStation 4, as well as continued growth in the installed base of PlayStation 5 and Xbox Series X|S; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below. The Company’s outlook does not take into account the pending combination with Zynga Inc. or the interest expense on the Senior notes the Company issued in April 2022 to fund the cash portion for the pending combination with Zynga Inc.

Product Releases

The following have been released since January 1, 2022:

Label Product Platforms Release Date
Private Division OlliOlli World (digital only) PS4, PS5, Xbox One, Xbox Series X|S, Switch, PC February 8, 2022
Rockstar Games Grand Theft Auto: The Trilogy – The Definitive Edition Switch (physical only) February 11, 2022 (U.S. release date; other region release dates may vary)
2K WWE 2K22 PS4, PS5, Xbox One, Xbox Series X|S, PC March 11, 2022
Rockstar Games Grand Theft Auto V for PlayStation 5 and XBox Series X|S PS5, Xbox Series X|S March 15, 2022
Rockstar Games Grand Theft Auto Online – Standalone PS5, Xbox Series X|S March 15, 2022
2K Tiny Tina’s Wonderlands PS4, PS5, Xbox One, Xbox Series X|S, PC March 25, 2022
2K Tiny Tina’s Wonderlands: Coiled Captors PS4, PS5, Xbox One, Xbox Series X|S, PC April 21, 2022
2K XCOM 2 Collection PC April 21, 2022
2K WWE 2K22 The Banzai Pack PS4, PS5, Xbox One, Xbox Series X|S, PC April 26, 2022

Take-Two’s future lineup announced to-date includes:

Label Product Platforms Release Date
2K WWE 2K22 Most Wanted Pack PS4, PS5, Xbox One, Xbox Series X|S, PC May 17, 2022
2K WWE 2K22 Stand Back Pack PS4, PS5, Xbox One, Xbox Series X|S, PC June 7, 2022
2K The Quarry PS4, PS5, Xbox One, Xbox Series X|S, PC June 10, 2022
2K WWE 2K22 Clowning Around Pack PS4, PS5, Xbox One, Xbox Series X|S, PC June 28, 2022
2K WWE 2K22 The Whole Dam Pack PS4, PS5, Xbox One, Xbox Series X|S, PC July 19, 2022
2K Marvel’s Midnight Suns PS4, PS5, Xbox One, Xbox Series X|S, PC, Switch Second Half of Calendar 2022
Rockstar Games Grand Theft Auto: The Trilogy — The Definitive Edition (mobile release) iOS, Android Fiscal 2023
2K NBA 2K23 TBA Fiscal 2023
2K WWE 2K23 TBA Fiscal 2023
2K PGA TOUR 2K23 TBA Fiscal 2023
2K New Tales from the Borderlands title TBA Fiscal 2023
Private Division Kerbal Space Program 2 PC Fiscal 2023 (console release planned for Fiscal 2024)

Conference Call

Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.

Non-GAAP Financial Measure

In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: Adjusted Unrestricted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash. The Company’s management believes it is important to consider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.

This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure used by the Company. Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful information to measure Take-Two’s financial and operating performance. In particular, this measure facilitates comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses this Non-GAAP financial measure in assessing the Company’s operating results and in planning and forecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in the financial tables to this press release.

Final Results

The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Annual Report on Form 10-K for the period ended March 31, 2022.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, and T2 Mobile Games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our pending acquisition of Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED STATEMENTS OF OPERATIONS
(in thousands, except per share amounts)
                 
    Three Months Ended March 31,   Twelve Months Ended March 31,
      2022       2021       2022       2021  
Net revenue   $ 930,004     $ 839,431     $ 3,504,800     $ 3,372,772  
Cost of goods sold:                
Internal royalties     142,172       158,128       619,902       637,652  
Software development costs and royalties     142,468       22,465       417,431       396,797  
Licenses     56,162       53,841       254,203       260,721  
Product costs     57,823       45,213       243,865       239,915  
Total cost of goods sold     398,625       279,647       1,535,401       1,535,085  
Gross profit     531,379       559,784       1,969,399       1,837,687  
Selling and marketing     141,270       106,609       516,429       444,985  
General and administrative     148,371       98,453       510,855       390,683  
Research and development     96,108       83,559       406,566       317,311  
Depreciation and amortization     16,463       15,480       61,105       55,596  
Business reorganization     303       (134 )     849       (272 )
Total operating expenses     402,515       303,967       1,495,804       1,208,303  
Income from operations     128,864       255,817       473,595       629,384  
Interest and other, net     (6,984 )     (3,226 )     (14,212 )     8,796  
Gain (loss) on long-term investments, net     (39 )     1,000       6,015       39,636  
Income before income taxes     121,841       253,591       465,398       677,816  
Provision for income taxes     10,869       34,779       47,376       88,930  
Net income   $ 110,972     $ 218,812     $ 418,022     $ 588,886  
                 
Earnings per share:                
Basic earnings per share   $ 0.96     $ 1.90     $ 3.62     $ 5.14  
Diluted earnings per share   $ 0.95     $ 1.88     $ 3.58     $ 5.09  
Weighted average shares outstanding                
Basic     115,335       115,110       115,485       114,602  
Diluted     116,802       116,300       116,775       115,744  
Computation of Basic EPS:                
Net income   $ 110,972     $ 218,812     $ 418,022     $ 588,886  
Weighted average shares outstanding – basic     115,335       115,110       115,485       114,602  
Basic earnings per share   $ 0.96     $ 1.90     $ 3.62     $ 5.14  
Computation of Diluted EPS:                
Net income   $ 110,972     $ 218,812     $ 418,022     $ 588,886  
Weighed average shares outstanding – basic     115,335       115,110       115,485       114,602  
Add: dilutive effect of common stock equivalents     1,467       1,190       1,290       1,142  
Weighted average common shares outstanding – diluted     116,802       116,300       116,775       115,744  
Diluted earnings per share   $ 0.95     $ 1.88     $ 3.58     $ 5.09  
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(in thousands, except per share amounts)
         
    March 31, 2022   March 31, 2021
ASSETS        
Current assets:        
Cash and cash equivalents   $ 1,732,047     $ 1,422,884  
Short-term investments     820,060       1,308,692  
Restricted cash and cash equivalents     359,832       538,822  
Accounts receivable, net of allowances of $350 and $350 at March 31, 2022 and 2021, respectively     579,433       552,762  
Inventory     13,224       17,742  
Software development costs and licenses     81,394       43,443  
Deferred cost of goods sold     12,374       15,524  
Prepaid expenses and other     272,724       320,646  
Total current assets     3,871,088       4,220,515  
         
Fixed assets, net     242,039       149,364  
Right-of-use assets     217,206       164,763  
Software development costs and licenses, net of current portion     755,888       490,892  
Goodwill     674,554       535,306  
Other intangibles, net     266,475       121,591  
Deferred tax assets     73,801       90,206  
Long-term restricted cash and cash equivalents     103,452       98,541  
Other assets     341,716       157,040  
Total assets   $ 6,546,219     $ 6,028,218  
         
LIABILITIES AND EQUITY        
Current liabilities:        
Accounts payable   $ 125,882     $ 71,001  
Accrued expenses and other current liabilities     1,074,891       1,204,090  
Deferred revenue     865,270       928,029  
Lease liabilities     38,921       31,595  
Total current liabilities     2,104,964       2,234,715  
Non-current deferred revenue     70,911       37,302  
Non-current lease liabilities     211,297       159,671  
Non-current software development royalties     115,527       110,127  
Other long-term liabilities     233,861       154,511  
Total liabilities     2,736,560       2,696,326  
Stockholders’ equity:        
Preferred stock, $0.01 par value, 5,000 shares authorized; no shares issued and outstanding at March 31, 2022 and March 31, 2021            
Common stock, $0.01 par value, 200,000 shares authorized; 139,048 and 137,584 shares issued and 115,367 and 115,163 outstanding at March 31, 2022 and 2021, respectively     1,390       1,376  
Additional paid-in capital     2,597,205       2,288,781  
Treasury (TSRMF) stock, at cost; 23,681 and 22,421 common shares at March 31, 2022 and 2021, respectively     (1,020,584 )     (820,572 )
Retained earnings     2,288,993       1,870,971  
Accumulated other comprehensive loss     (57,345 )     (8,664 )
Total stockholders’ equity   $ 3,809,659     $ 3,331,892
Total liabilities and stockholders’ equity   $ 6,546,219     $ 6,028,218  
 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS
(in thousands)
         
    Twelve Months Ended March 31,
      2022       2021  
Operating activities:        
Net income   $ 418,022     $ 588,886  
Adjustments to reconcile net income to net cash provided by operating activities:        
Amortization and impairment of software development costs and licenses     153,279       144,263  
Stock-based compensation     182,969       110,472  
Noncash lease expense     34,511       30,553  
Amortization of intellectual property     64,817       32,241  
Depreciation     61,196       56,309  
Impairment of software development costs and licenses     70,611       39,073  
Amortization of debt issuance costs     6,525        
Deferred income taxes     8,104       10,631  
Gain on long-term investments, net     (6,015 )     (41,588 )
Other, net     16,243       5,515  
Changes in assets and liabilities:        
Accounts receivable     (17,857 )     47,195  
Inventory     4,106       2,503  
Software development costs and licenses     (457,556 )     (260,352 )
Prepaid expenses, other current and other non-current assets     (207,559 )     (89,290 )
Deferred revenue     (30,946 )     152,466  
Deferred cost of goods sold     3,139       4,768  
Accounts payable, accrued expenses and other liabilities     (45,605 )     78,673  
Net cash provided by operating activities     257,984       912,318  
Investing activities:        
Change in bank time deposits     446,965       (387,762 )
Proceeds from available-for-sale securities     779,940       546,287  
Purchases of available-for-sale securities     (756,266 )     (824,477 )
Purchases of fixed assets     (158,642 )     (68,923 )
Proceeds from sale of long-term investment           47,472  
Purchase of long-term investments     (12,272 )     (16,852 )
Business acquisitions, net of cash acquired     (161,331 )     (102,469 )
Other     822        
Net cash provided by (used in) investing activities     139,216       (806,724 )
Financing activities:        
Tax payment related to net share settlements on restricted stock awards     (64,074 )     (71,552 )
Repurchase of common stock     (200,012 )      
Issuance of common stock     19,657       14,214  
Cost of debt     (12,150 )      
Other     (234 )      
Net cash used in financing activities     (256,813 )     (57,338 )
Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents     (5,303 )     18,599  
Net change in cash, cash equivalents, and restricted cash and cash equivalents     135,084       66,855  
Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year     2,060,247       1,993,392  
Cash, cash equivalents, and restricted cash equivalents, end of year   $ 2,195,331     $ 2,060,247  
 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES    
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix
(in thousands)                
                 
    Three Months Ended

March 31, 2022

  Three Months Ended

March 31, 2021

    Amount   % of total   Amount   % of total
Net revenue by geographic region                
United States   $ 557,262   60 %   $ 513,488   61 %
International     372,742   40 %     325,943   39 %
Total net revenue   $ 930,004   100 %   $ 839,431   100 %
                 
Net Bookings by geographic region                
United States   $ 492,726   58 %   $ 479,784   61 %
International     353,053   42 %     304,748   39 %
Total Net Bookings   $ 845,779   100 %   $ 784,532   100 %
             
    Three Months Ended

March 31, 2022

  Three Months Ended

March 31, 2021

    Amount   % of total   Amount   % of total
Net revenue by distribution channel                
Digital online   $ 833,339   90 %   $ 768,002   91 %
Physical retail and other     96,665   10 %     71,429   9 %
Total net revenue   $ 930,004   100 %   $ 839,431   100 %
                 
Net Bookings by distribution channel                
Digital online   $ 765,803   91 %   $ 738,401   94 %
Physical retail and other     79,976   9 %     46,131   6 %
Total Net Bookings   $ 845,779   100 %   $ 784,532   100 %
             
    Three Months Ended

March 31, 2022

  Three Months Ended

March 31, 2021

    Amount   % of total   Amount   % of total
Net revenue by platform mix                
Console   $ 664,799   72 %   $ 607,960   72 %
PC and other     162,952   18 %     142,190   17 %
Mobile     102,253   10 %     89,281   11 %
Total net revenue   $ 930,004   100 %   $ 839,431   100 %
                 
Net Bookings by platform mix                
Console   $ 601,789   71 %   $ 550,231   70 %
PC and other     143,052   17 %     140,614   18 %
Mobile     100,938   12 %     93,687   12 %
Total Net Bookings     845,779   100 %   $ 784,532   100 %
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES    
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix
(in thousands)                
                 
    Twelve Months Ended

March 31, 2022

  Twelve Months Ended

March 31, 2021

    Amount   % of total   Amount   % of total
Net revenue by geographic region                
United States   $ 2,100,237   60 %     2,015,885   60 %
International     1,404,563   40 %     1,356,887   40 %
Total net revenue   $ 3,504,800   100 %   $ 3,372,772   100 %
                 
Net Bookings by geographic region                
United States   $ 2,019,642   59 %   $ 2,171,240   61 %
International     1,388,542   41 %     1,381,358   39 %
Total Net Bookings   $ 3,408,184   100 %   $ 3,552,598   100 %
             
    Twelve Months Ended

March 31, 2022

  Twelve Months Ended

March 31, 2021

    Amount   % of total   Amount   % of total
Net revenue by distribution channel                
Digital online   $ 3,148,957   90 %   $ 2,972,403   88 %
Physical retail and other     355,843   10 %     400,369   12 %
Total net revenue   $ 3,504,800   100 %   $ 3,372,772   100 %
                 
Net Bookings by distribution channel                
Digital online   $ 3,084,574   91 %   $ 3,148,073   89 %
Physical retail and other     323,610   9 %     404,525   11 %
Total Net Bookings   $ 3,408,184   100.0 %   $ 3,552,598   100 %
             
    Twelve Months Ended

March 31, 2022

  Twelve Months Ended

March 31, 2021

    Amount   % of total   Amount   % of total
Net revenue by platform mix                
Console   $ 2,528,857   72 %   $ 2,516,993   75 %
PC and other     572,506   16 %     581,702   17 %
Mobile     403,437   12 %     274,077   8 %
Total net revenue   $ 3,504,800   100 %   $ 3,372,772   100 %
                 
Net Bookings by platform mix                
Console   $ 2,440,031   72 %   $ 2,637,340   74 %
PC and other     563,307   17 %     616,555   17 %
Mobile     404,846   12 %     298,703   9 %
Total Net Bookings   $ 3,408,184   100 %   $ 3,552,598   100 %
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES                
ADDITIONAL DATA                      
(in thousands)                      
                       
Three Months Ended March 31, 2022 Net revenue   Cost of goods sold-

Internal royalties

  Cost of goods sold-

Software development

costs and royalties

  Cost of goods

sold- Licenses

  Cost of goods

sold- Product

costs

  Selling and

marketing

As reported $ 930,004     $ 142,172     $ 142,468     $ 56,162     $ 57,823     $ 141,270  
Net effect from deferred revenue and related cost of goods sold   (84,225 )         (12,781 )     (1,319 )     (3,217 )    
Stock-based compensation           (16,549 )             (7,671 )
Amortization and impairment of acquired intangibles           (13,170 )             (800 )
                       
Three Months Ended March 31, 2022 General and

administrative

  Research and

development

  Depreciation and

amortization

  Business

reorganization

  Interest and

other, net

  Gain on

long-term

investments, net

As reported $ 148,371     $ 96,108     $ 16,463     $ 303     $ (6,984 )   $ (39 )
Net effect from deferred revenue and related cost of goods sold                   1,635      
Stock-based compensation   (16,102 )     (106 )                
Amortization and impairment of acquired intangibles       (525 )     (329 )            
Impact of business reorganization               (303 )        
Acquisition related expenses   (33,289 )                 6,475      
Gain on long-term investments, net                       39  
Other                   (279 )    
                       
Three Months Ended March 31, 2021 Net revenue   Cost of goods sold-

Internal royalties

  Cost of goods sold-

Software development

costs and royalties

  Cost of goods

sold- Licenses

  Cost of goods

sold- Product

costs

  Selling and

marketing

As reported $ 839,431     $ 158,128     $ 22,465     $ 53,841     $ 45,213     $ 106,609  
Net effect from deferred revenue and related cost of goods sold   (54,889 )         (5,836 )     (455 )     (4,501 )    
Stock-based compensation           52,821               (5,050 )
Amortization and impairment of acquired intangibles           (6,465 )             (1,550 )
                       
Three Months Ended March 31, 2021 General and

administrative

  Research and

development

  Depreciation and

amortization

  Business

reorganization

  Interest and

other, net

  Gain on

long-term

investments, net

As reported $ 98,453     $ 83,559     $ 15,480     $ (134 )   $ (3,226 )   $ 1,000  
Net effect from deferred revenue and related cost of goods sold                   2,425      
Stock-based compensation   (14,262 )     (4,147 )                
Amortization and impairment of acquired intangibles       (1,718 )     (238 )            
Impact of business reorganization               134          
Acquisition related expenses   (1,378 )                    
Gain on long-term investments                       (1,000 )
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES                
ADDITIONAL DATA                      
(in thousands)                      
Twelve Months Ended March 31, 2022 Net revenue   Cost of goods sold-

Internal royalties

  Cost of goods sold-

Software development

costs and royalties

  Cost of goods

sold- Licenses

  Cost of goods

sold- Product

costs

  Selling and

marketing

As reported $ 3,504,800     $ 619,902     $ 417,431     $ 254,203     $ 243,865     $ 516,429  
Net effect from deferred revenue and related cost of goods sold   (96,616 )         (6,615 )     (1,120 )     (4,050 )    
Stock-based compensation           (48,381 )             (30,027 )
Amortization and impairment of acquired intangibles           (50,751 )             (5,250 )
                       
Twelve Months Ended March 31, 2022 General and

administrative

  Research and

development

  Depreciation and

amortization

  Business

reorganization

  Interest and

other, net

  Gain on

long-term

investments, net

As reported $ 510,855     $ 406,566     $ 61,105     $ 849     $ (14,212 )   $ 6,015  
Net effect from deferred revenue and related cost of goods sold                   2,999      
Stock-based compensation   (66,443 )     (38,118 )                
Amortization and impairment of acquired intangibles       (5,489 )     (1,366 )            
Impact of business reorganization               (849 )        
Acquisition related expenses   (72,819 )                 6,475      
Gain on long-term investments, net                       (6,015 )
Other                   (279 )    
Twelve Months Ended March 31, 2021 Net revenue   Cost of goods sold-

Internal royalties

  Cost of goods sold-

Software development

costs and royalties

  Cost of goods

sold- Licenses

  Cost of goods

sold- Product

costs

  Selling and

marketing

As reported $ 3,372,772     $ 637,652     $ 396,797     $ 260,721     $ 239,915     $ 444,985  
Net effect from deferred revenue and related cost of goods sold   179,825           15,663       (282 )     (4,098 )    
Stock-based compensation           (8,707 )             (18,348 )
Amortization and impairment of acquired intangibles           (20,587 )             (3617 )
                       
Twelve Months Ended March 31, 2021 General and

administrative

  Research and

development

  Depreciation and

amortization

  Business

reorganization

  Interest and

other, net

  Gain on

long-term

investments, net

As reported $ 390,683     $ 317,311     $ 55,596     $ (272 )   $ 8,796     $ 39,636  
Net effect from deferred revenue and related cost of goods sold                   (2,874 )    
Stock-based compensation   (56,830 )     (26,587 )                
Amortization and impairment of acquired intangibles       (6,663 )     (757 )            
Impact of business reorganization               272          
Acquisition related expenses   (7,317 )                    
Gain on long-term investments                       (39,636 )
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES        
RECONCILIATION OF GAAP TO NON-GAAP MEASURE        
(in thousands)        
         
    Twelve Months Ended March 31,
    2022   2021
Net cash from operating activities   $ 257,984   $ 912,318
Net change in Restricted cash (1)     166,948     7,965
Adjusted Unrestricted Operating Cash Flow   $ 424,932   $ 920,283
         
    Twelve Months Ended March 31,
    2022   2021
Restricted cash beginning of period   $ 637,363   $ 635,728
Restricted cash end of period     463,284     637,363
Restricted cash related to acquisitions     7,131     9,600
(1) Net change in Restricted cash   $ 166,948   $ 7,965

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