Date

October 2, 2023

Event Time

10:00am ET

Virtual

Reframing Representation in Video Games

Over 3 billion people worldwide play video games, but do all players see themselves reflected in the games they play? The Geena Davis Institute on Gender in Media will share findings based on an extensive review of the state of diverse representation, narrative, and the objectification and dehumanization historically found in video games. The Institute will share some of the representational pitfalls identified, their effects, and opportunities for change. The presentation will be followed by a panel of distinguished video game experts moderated by Games for Change on how game developers can center inclusive design with awareness of these findings in an effort to reframe representation.

The virtual program will start promptly at 10:00am ET.

Registration is currently closed.

 

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